In 1982, Nintendo released Donkey Kong Jr., an arcade platform game designed by Shigeru Miyamoto and Gunpei Yokoi. It is the sequel to the popular game Donkey Kong, but with a twist: Mario is now the villain, and Donkey Kong Jr. is the hero trying to rescue his father. The game was later released for various home consoles, and in North America, it was titled Donkey Kong Junior in the arcade version and other non-Nintendo systems.
Regrettably your story has some similarities to some experiences I had as a kid. I didn’t own a computer at the time and a kid in my street had a fully loaded Commodore 64 with disk drive and countless games. Ironically, it took a number of invites from this kid to come in and try his computer before I accepted and went in. But once I played Donkey Kong, I was hooked.
I would show up most days and hope to get some computer time. I was smart enough to not always dive straight into asking to play it. I’d usually ask to go for a bike ride first or play with action figures or whatnot. But after a bit, I’d inevitably ask to play the Commodore.
Unfortunately after a few months of this, the game was up. My friend passed on his mother’s message that I couldn’t come over any more and the good times playing with that amazing collection of games was regulated to memory.