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Buck Rogers: Planet of Zoom
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Buck Rogers: Planet of Zoom

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Retroist
Jan 03, 2010
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When I was growing up, many of the kids in my hometown loved watching Buck Rogers. I would watch it with them, but I must admit I was really just going through the motions. My heart belonged to classic Trek and to a lesser extent to Battlestar Galactica. Still, when you are young, a friend’s enthusiasm can be very contagious. I remember one friend being very excited when it was announced that they were making a video game version of Buck Rogers, and he must have been the only one to line up for a copy of “Buck Rogers: Planet of Zoom” when it came out.

We got it home, popped it in, and within 30 minutes we were bored. I remember his disappointment very clearly, and it added trepidation to my decision to replay this game decades later. At first glance, the game seems like a good idea – A slalom-style game paired with a shooter. Sadly, the concept is one of the strongest parts of the game. The implementation of the game is sloppy and feels rushed.

The game puts you at the helm of a spaceship, where you will race between obstacles while a clever meter at the time counts down. After a pre-arranged period of time, you will be faced with a wave of ships you need to survive. Do that, and you will move onto the boss screen. Kill both halves of the boss and move onto level 2. Sounds like a decent game, right?

Well, to start off with, the collision detection is questionable, so you are not sure who you are colliding with or if your shots will connect. The graphics are jumpy, the color palette is poorly chosen and worst of all, it is repetitive. So, if you master the skills needed and have a little luck on the collision, the game doesn’t become challenging for about a dozen levels. Maybe adding level selection could have helped?

I want to say I absolutely HATE this game, but in truth, I do not. Despite its many flaws, the game’s pacing still makes it a fairly satisfying experience after you get into the higher levels. Add to that the innovative gameplay combo and the cool timer and you’ve got something, not much, but something. I give this game 2 out 5 stars, but I feel had Sega taken the time to fix the problems with the game before kicking it out the door, it could have easily been a 3 or even 4-star game (Sega rushing something to market before it’s ready? You surprise me -Ed).

Gameplay Video


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David Korabell's avatar
David Korabell
Jan 30

I never knew there was an Atari 2600 version of this.

I remember the arcade game, and the Apple II version - both good.

I can't imagine the limited graphics of the 2600 actually working for this. Apparently Sega was just porting to every system available.

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