I've owned Blueprint since my childhood days, and one thing remains vivid in my memory—my recurring frustration while playing it. This frustration primarily stemmed from the game's maze component (among other parts). Right off the bat, the game swiftly revealed the specific houses in the maze that I needed to visit. While there were instances when I was sharp enough to recall these directions accurately, there were also moments when my attention wavered (being a kid, after all). This lapse led to a sequence of trial and error, wandering from the wrong house to another. This misguided journey resulted in having to backtrack and disarm a bomb.
Blueprint for the Atari 2600
Blueprint for the Atari 2600
Blueprint for the Atari 2600
I've owned Blueprint since my childhood days, and one thing remains vivid in my memory—my recurring frustration while playing it. This frustration primarily stemmed from the game's maze component (among other parts). Right off the bat, the game swiftly revealed the specific houses in the maze that I needed to visit. While there were instances when I was sharp enough to recall these directions accurately, there were also moments when my attention wavered (being a kid, after all). This lapse led to a sequence of trial and error, wandering from the wrong house to another. This misguided journey resulted in having to backtrack and disarm a bomb.