Friends, I’ve mentioned in the past that at the arcade we are more than pleased with however a Player finds enjoyment while visiting. It’s cool if that is by playing on any of the 137 vintage arcade games or perhaps playing the Atari 2600 or the Sega Genesis and Nintendo 64. We love to see folks having a great time sitting in the party room watching our collection of VHS tapes (Assuming there isn’t a birthday party being held in there of course!) – or playing one of the many vintage board games that the arcade has collected. I’ve shared a few of those like for 1979’s Alien and even 1975’s Welcome Back, Kotter on this site before. The other day though we had a lull in the crowd of Players coming in to play – rounding up some of the ‘Arkadian Kids’ I took the opportunity to play The Flintstones Game
I would ask you to look at the box art for this game, does that art style scream that it came out in 1991? I was pretty surprised myself and that amazement carried over to playing the game itself. Every once in a while it’s nice to remind yourself just how fun a non-electronic game can be, you know? The object of the game is to travel around the board, collecting both 5 clam tokens and finding out where Dino the dinosaur is hiding. The story for the game explains that Dino has managed to escape the Flintstone’s house – doing 5 clams worth of damage to property owned by Mr. Slate.
The game allows up to four Players to pick either Fred, Wilma, Barney and Betty as playing pieces. Using a special die – that only features 1 – 3 – a Player will call out what they believe they will roll, if they are correct they get to move and then roll again as long as they are successful.
All Players start at the Flinstone’s home but attempt to visit well known locations from the Hanna-Barbera animated show. For example there is the Daily Slate building, the Slate and Gravel Pit, the Drive-In Movie Theater, and the Boulder Club to name a few.
There are red squares on the board in front of these locations – when a player lands on said squares by exact count they can turn over one of the 12 animal helper cards, which are placed face down inside the lid of the box. If a Player reveals an animal helper – say like the Woolly Mammoth that acts as a lawn sprinkler they place it on the building itself, and no other Player can check that particular building. While we were playing The Flintstones Game we just assumed this was equipment that Dino damaged while he was on the loose.
Now if a Player happens to reveal Dino, they take the tile and if they have collected five clams try to make it back to the home space before another Player lands on their space and steals Dino in the process. Clams are earned by simply just landing on a space by exact number with a clam image on it – there are a few places on the board where you can earn two clams at a time. A Player can hold up to 5 clams to help pay off those damages that Dino caused and after that they don’t have to worry about picking up more.
To make things easier for both the Player who has Dino and their opponents, there are spaces scattered around the board that have the Flintstone’s car. A Player that lands on that area is able to move to any other space with the car pictured on it.
The Player that is holding five clams and the Dino card must return home by exact count – doing so they’ve won the game. All of us playing the other night seriously had a great time and we managed to not break out into The Flintstones theme more than a handful of times.
So now that you know about The Flintstones Game, why not check out this vintage TV commercial – not for the board game but for a 70’s playset produced by Mego!
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