Do You Remember 1985’s Immortals Of Change?

Do You Remember 1985’s Immortals Of Change?

One of the greatest things about working at an arcade, as I’ve mentioned once or twice on the Diary podcast, is being surrounded by vintage items. While it certainly does scratch that nostalgic itch to be sure, it also in addition offers me chances to learn about arcade games and toy lines that I might have missed out on. Such is the case for 1985’s Immortals of Change by Lakeside – which as it turns out was a sequel of sorts to their hit 1983 game, Crossbows and Catapults!

[Via] Blasted Billy

The other day when I came in to open the arcade, Shea told me to go check the office for a nice surprise. I was surprised by Immortal of Change box sitting in the office for sure – surprised that until that day I had never heard of the game before. I quickly started taking photos for this post and started looking up what I could find on the game itself.

Where Crossbows and Catapults offered up a slice of medieval fantasy warfare featuring barbarians and vikings. This 1985 follow up was future based and even featured ‘transforming’ vehicles and robots. A quick read of the instructions provides a simple premise for Immortals of Change:
“Drakons and Troguns are ferocious warriors, having evolved from a race that has been waging war since the beginning of recorded history. They do battle following rules agreed to before the battle begins.
Their weapons convert from offensive to defensive using the same parts, with only skill and imagination swinging the tide of battle.
Life without the thrill of the battle is unknown to the warriors. Defeat today leads to victory tomorrow, and the battle continues, for they are Immortals of Change.”

Immortals Of Change - Protective Barrier

The boxed set that would start you on your path to conquest conquest as a Commander was the Battle Set. And it naturally provided the Players with enough pieces to build the likes of Big Strut, Bull Rover, Battle Creeper, Battle Falcon, and a towering robot. As well as a handful of plastic walls or protective barriers in this case, to keep your opponent out of your base.
Immortals Of Change - Battle Falcon

The ability to change your vehicle for defensive or offensive purposes is a pretty amazing concept if you think about it. The weapons of Immortals of Change used basically the same concept as Crossbow and Catapults however, a rubber band-powered device launching projectiles across the room at an enemy.
Immortals Of Change - Robot

Although to be fair, the futuristic version of the game provided the option of Players launching a glider of sorts, to crash into your foes’ protective barriers. Much like Crossbows and Catapults, the Immortals of Change offered expansions to the basic battle set. In this case you had attack probe sets you could pick up or even the Scorpion!
Immortals Of Change - Scorpion

While I do truly believe this was a great idea and it made sense for Lakeside to follow the success of Crossbow and Catapults, the sad truth is the game failed to find an audience. It might have had a little something to do with the rules, glancing over the instructions provided in the Battle Set…they seemed a tad over complicated. Still, if I had known about this game in my youth I most certainly would have done my level best to get my hands on it!
Immortals Of Change - Building Guide

Now then, how about you check out the ONLY commercial I could find for the Immortals of Change game?

[Via] xntryk1

VicSage

Searching through the alleys for useful knowledge in the city of Nostalgia. Huge cinema fanatic and sometimes carrier of the flame for the weirding ways of 80s gaming, toys, and television. When his wife lets him he is quite happy sitting in the corner eating buckets of beef jerky.

This Post Has 4 Comments

  1. Pretty cool, great write up. My brother and I had Crossbows and Catapults, but I don’t remember ever seeing this game.

  2. Same here, Jeremiah! I had a pretty incredibly birthday…saved from the jaws of disaster…in my youth, that pretty much involved being taken to the local toy store and allowed to buy a whole bunch of Crossbows & Catapults products!

  3. I had quite a few of the Immortals of Change sets…I’d have to guess my mom got them on super discount at KB or maybe even Service Merchandise. It looked like Transformers and Star Wars to her so she probably thought I’d like it – plus it was big boxes so that doubled the perceived awesomeness. I had the little shooter things, catapults and the big robot for both red and blue team. From an engineering standpoint, it was pretty sweet and fun.

    The rules were pretty convoluted as you mentioned. The robots and vehicles didn’t really fall apart nicely when hit, instead you had to try and hit these little balls on sticks (the “boundary sensor” in the box photo). It required precision from toys that were not precise…so my friends and I basically just setup the blocks as bases and shot the discs in turn to try and knock everything other. I remember the little dudes didn’t stay up because they only bent at the waist so they were not as fun as you’d hope. They often got integrated with Lego bases and battles

    I probably still have a few random IoC parts somewhere, mixed in with my Legions of Power toys. It’s too bad these type of “spread it out on the floor” type games are long gone. They had a great sense of awe when you played, not to mention have of the “fun” was setting it up and prepping.

  4. Brian, I agree with you – I guess these build your own empire or at least fort games are long gone. At least we have some grand memories of Immortals of Change and Crossbows and Catapults though?

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