One of the greatest things about working at an arcade, as I’ve mentioned once or twice on the Diary podcast, is being surrounded by vintage items. While it certainly does scratch that nostalgic itch to be sure, it also in addition offers me chances to learn about arcade games and toy lines that I might have missed out on. Such is the case for 1985’s Immortals of Change by Lakeside – which as it turns out was a sequel of sorts to their hit 1983 game, Crossbows and Catapults!
[Via] Blasted Billy
The other day when I came in to open the arcade, Shea told me to go check the office for a nice surprise. I was surprised by Immortal of Change box sitting in the office for sure – surprised that until that day I had never heard of the game before. I quickly started taking photos for this post and started looking up what I could find on the game itself.
Where Crossbows and Catapults offered up a slice of medieval fantasy warfare featuring barbarians and vikings. This 1985 follow up was future based and even featured ‘transforming’ vehicles and robots. A quick read of the instructions provides a simple premise for Immortals of Change:
“Drakons and Troguns are ferocious warriors, having evolved from a race that has been waging war since the beginning of recorded history. They do battle following rules agreed to before the battle begins.
Their weapons convert from offensive to defensive using the same parts, with only skill and imagination swinging the tide of battle.
Life without the thrill of the battle is unknown to the warriors. Defeat today leads to victory tomorrow, and the battle continues, for they are Immortals of Change.”
The boxed set that would start you on your path to conquest conquest as a Commander was the Battle Set. And it naturally provided the Players with enough pieces to build the likes of Big Strut, Bull Rover, Battle Creeper, Battle Falcon, and a towering robot. As well as a handful of plastic walls or protective barriers in this case, to keep your opponent out of your base.
The ability to change your vehicle for defensive or offensive purposes is a pretty amazing concept if you think about it. The weapons of Immortals of Change used basically the same concept as Crossbow and Catapults however, a rubber band-powered device launching projectiles across the room at an enemy.
Although to be fair, the futuristic version of the game provided the option of Players launching a glider of sorts, to crash into your foes’ protective barriers. Much like Crossbows and Catapults, the Immortals of Change offered expansions to the basic battle set. In this case you had attack probe sets you could pick up or even the Scorpion!
While I do truly believe this was a great idea and it made sense for Lakeside to follow the success of Crossbow and Catapults, the sad truth is the game failed to find an audience. It might have had a little something to do with the rules, glancing over the instructions provided in the Battle Set…they seemed a tad over complicated. Still, if I had known about this game in my youth I most certainly would have done my level best to get my hands on it!
Now then, how about you check out the ONLY commercial I could find for the Immortals of Change game?
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