Sinistar! For this week’s Retro Arcade Art pick, CTupa has certainly picked a classic. Furthermore this legendary arcade title was the subject of the 15th episode of the Diary of An Arcade Employee Podcast. And really when you get down to it. It has indeed hard to deny the importance of Sinistar as an arcade icon.
I honestly believe that there is no other game, from the Golden Age of Arcades. That causes you to start panicking, your palms to sweat like Sinstar does. Think about it for a second. While Donkey Kong is busy tossing barrels at you, he stays put. The ghosts from Pac-Man certainly can give chase but at the very least you have the power pellets to ward them off.
Sinistar however seems to take pleasure in your impending doom. Announcing his arrival and taunting the Player as well. Before of course rushing towards your tiny space vessel in an attempt to eat you in a single bite. The speakers on the cabinet vibrating as it lets loose a mighty roar. Which I can truthfully say made me jump the first time I heard it in my youth.
Not that the Player is totally defenseless of course. Thanks to shooting the various floating planetoids in a stage, you receive Sinibombs. Easier said than done as mining these planetoids generally will let those bombs float out into space. Where the red enemy Worker drones hastily scoop them up…to build the fearsome Sinistar. The Player can blast the drones with their fire button and reclaim the Sinibomb if they are quick enough.
Throw into that mix the Warrior vessels. Who are constantly dogging you, taking aim and blasting your ship into atoms. The Player can destroy the Warriors by shooting them as well. However in later levels they kind of swarm you and it’s hard to dodge and shoot back at the same time. Back in the day I think this was considered one of the toughest games at my local arcade.
Friends, you generally play a round just valiantly trying to keep alive. On the run. There are so many times you will release your payload of bombs to see them intercepted by a Worker or Warrior. However thanks to the scanner at the top of the screen you can attempt to fly away and mine more planetoids. As well as constantly keeping an eye on the location of Sinistar!
When Williams Electronics released Sinistar to the arcades in 1983, they already had a slew of classics under their belt. The previous year they released the likes of Joust as well as Robotron: 2084. Throw in Moon Patrol and Bubbles, you have a pretty stellar line up. I must add that the game also had one of the most beautiful environmental cabinets ever produced!
The design elements on the cabinet are astounding, such as the engines at the rear of the cabinet. Not to mention how its very design really gives you an immersive experience. Especially with the rear speakers behind your head while playing. It is a version of the arcade game I didn’t even know existed until we got it at the Arkadia Retrocade.
You have some info on how Sinistar works now. So why not watch the game in action for yourself?
[Via] World of Longplays
As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!
I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!
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