Tunnel Runner is another vintage Atari 2600 game that possessed the RAM Plus chip. You might remember I talked about that last week. With the post about Stuart Ross’ Wings. Since this is the 26th of the month – you know what that means, right?
It’s Atari Day! Furthermore what better way to celebrate that day than looking at 1983’s Tunnel Runner? A rather scarce CBS Electronics game as a matter of fact. Programmed by Richard K. Balaska Jr., his only title for the Atari 2600.
So what is Tunnel Runner about?
You must navigate your way through a 3-D lair, a complex of mazes. To successfully make it through a maze or a Run – hence your title of Tunnel Runner. You will have to locate a key and then the proper escape door. A fact made a little more difficult as there can be multiple types of doors on a level. Like the image you see below which represents a transport door – which will drop you in another part of the maze!
If the door had an up arrow next to it, that would have meant you would go to the next level. Two arrows next to said door means you are advancing two levels in difficulty. In contrast to a door with two downward arrows which means you will go back to the last played maze. The only reason to take such a door is to avoid being caught by an enemy.
However you do have a little help by way of a map. By pressing the fire button on the joystick you can take a look at it. It will show you the layout of the maze, the locations of the Zots, and which direction you are facing.
You can’t move while checking out that map but the Zots can. Similarly they are moving through the maze too – but in their case they want to eat you up. They come in three colors. Grey are rather slow and easy to lose. White versions are a little quicker and will hunt for you but can be left behind if you beat feet. The Red Zots on the other hand are fast and most dangerous.