Head to head racing with slot cars was always fun, but the problem was that you could never really play a defensive game. My friend’s and I would often toss small things on the track in hopes of derailing the other persons car. It added an additional element to our normal races. That is why I love the Dynamite Crossing concept, the only problem with it is that it is too absolute. You push that button and boom, that car is history. What I would have preferred is a racing game where your both ride, but you also have buttons on your controller that will flip track switches and shake bridges and things like that.
It could have been a mechanical Mario Kart style game.
Latest posts by The Retroist (see all)
- The Art for Ravenloft and Castlevania II are very Similar - January 4, 2019
- Spectra was Spacy, Lacy and Out of this World - December 31, 2018
- Retroist Trading Places Podcast - December 22, 2018