It seem that the Skybox folks might have picked an odd industry to chase after. Were basketballs cards falling on hard time because of how well computer basketball games were doing? Wouldn’t people who are really into playing computer basketball also be the ones most likely to buy basketball cards? Are cards more “Real” than a computer game? Marketing is complicated and hurts my head.
Latest posts by Garry Vander Voort (see all)
- Retroist Toys R Us Podcast - March 19, 2018
- Retroist Sega Genesis Podcast - March 12, 2018
- I understand the negative reaction to Ready Player One - March 7, 2018