Dig Dug, the much loved 1982 arcade game by Namco has been ported, sequel-ed and remade a dozen times over. And why not? It’s a charming, addictive game, despite its age.
Gameplay is pretty simple: drill your way around in the dirt, destroying enemies by inflating them with your bike pump. Yes, a bike pump. Like Pac-man or Galaga, this game has little basis in reality. You play as a little Japanese man (Officially known as Dig Dug, but also known as Taizo Hori) that must rid the earth of monsters. To do this, you must drill underground where the monsters dwell. Moving in any of the four directions on the 2D stage automatically drills the dirt ahead of you, creating a maze of tunnels in your wake. But be careful, drilling underneath rocks causes them to fall, so make sure you’re not in the way; monsters on the other hand… The monsters spend most of their time prancing back and forth in their own little tunnels, at least until you break the walls confining them. (If you take too long, they will transform into phantoms and float through the dirt toward you) Once freed, the monster will start moving along the tunnels you’ve created and attempt to strike you before you can toss the “air hose of death” at them.
Speaking of the bike pump, its actually an interesting weapon. When you press the “fire” button, you throw the hose out in front of you and if it catches a monster, it automatically inflates them. Slightly. To destroy them, you have to keep inflating them by continuously pressing the “fire” button. Interestingly, an effective strategy is inflating the creatures partway so that they remain motionless (at least until they deflate) then you could “arrange” them in a group under a rock and crush them for bonus points.
Now how about that remake…
Namco went from cute to absolutely quirky with this 1999 arcade Dig Dug remake. (indecently starring the son of Dig Dug) Now I use the term remake loosely; Mr. Drilller is kind of a kind of a sequel/spin-off/remake of Dig Dug all rolled into one. The basic concept of drilling underground remains, but the rest of the game is completely different. For one, there are no enemies to harm or harm you. Instead, the environment is your adversary. Your goal is to drill down through a field of colored blocks until you run out of air (you can collect air refills as you drill) or reach the bottom. The blocks come in all various shapes with like adjacent like colors sticking to each other. As you drill, you will invariably cause the blocks above you to come loose since you can and have to drill in any direction. If you’re not fast enough, these blocks can crush you, but if a falling block happens to pass a similarly colored block, it will stick to it and, if it creates a set of 4 or more of the same color, disappear. Needless to say, the falling and disappearing blocks can cause massive chain reactions either to your benefit or detriment. There are also special blocks that don’t merge with other blocks as well as poison blocks, that if opened, can drain a chunk of your precious air supply.
The sound and graphics in Mr. Driller are certainly something to behold. It’s extremely bright and colorful with obvious Anime styling and the sound is every definition of happy and quirky.
So how do these two games compare? Well they both have pretty simple and easy to pick up gameplay. Mr. Driller is certainly more fast-paced and frantic than Dig Dug’s admittedly slow trudge. On the other hand, Dig Dug does allow for more strategic planning to rack up point bonuses. So I’m not sure how to call this one. They’re both great games, but I do have a nostalgic partiality for Dig Dug.
What’s your vote? Dig Dug or Mr. Driller?
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