Advanced Dungeons & Dragons: Treasure of Tarmin was a video game for the Intellivision video game console. The game was written by Tom Loughry in 1981, and was published by Mattel in 1983. In this licensed Dungeons & Dragons adaptation, the player wandered through a multi-tiered dungeon, each level consisting of an 11×11 maze and its surrounding hallway. The objective is to slay the Minotaur who guards the Treasure of Tarmin, and take his treasure chest. It is different from most games of its era, as it involved a first-person view, giving it a three-dimensional feel. Treasure of Tarmin was the second AD&D game for the Intellivision, being created after Advanced Dungeons & Dragons: Cloudy Mountain.