Having survived the ordeal of playing the Dragon’s Lair port on the NES and even attempting to play the SNES version…you might understand why I was a bit gun shy when it came to the Space Ace SNES port. I’m in the minority here with this statement but I kind of liked it. I thought it was incredibly hard mind you…but I thought we were getting a step closer to the real deal.
Though look at the leering grin that Ace is giving Borf in that commercial…that’s some pretty scary stuff!
This commercial from back in 1987 warns of mocking the power of Konami Games and the Nintendo Entertainment System!
[Via] Figment 1988’s YouTube channel!
I would say of those games presented in that commercial my favorites were Rush ‘N Attack and Castlevania.
Thanks to Eyspire who posted this charming retro video on YouTube depicting a handful of our favorite and not so favorite (I’m looking at you, Alex Kidd!) characters in a mad scramble to the finish line.
I have always been a big fan of Pilotwings on the Snes/Super Famicom. Its no simulator, correct but it is one hell of a game!
Let’s first concentrate on the Snes version as it’s the most commonly known version. Graphics, for the time are amazing. This game was released in 1990 so it was before we got to see things like the super FX chip (Starwing/Starfox 1993 and Stunt Race FX 1994) and a long time before we got to see the awesome rendering of the Donkey Kong country (1994) games on the system so they are very cartoony but the game has to deal with moving Mode 7 (2D images painted to look 3D) landscapes and it juggles the tasks pretty well with no slowdown and limited popup which, considering the console, is no mean feat!
The gameplay is immediate, satisfying and addicting (it needs to be as this game gets real tricky real fast) and the sound is of the usual standard we have become used to with the Snes. The basic premise is that with every level you need to collect your licenses (bronze, silver and gold) and you continue through the game every level adding either a new flying machine (like biplanes, hangliders, jet packs) or a different map. Every different level brings with it, not only a new set of challenges but a new instructor each with there own different quirks and idiosyncrasies.
As I mentioned before this game is tricky and I have never once been able to complete it (no next gen molly coddling here!) but it does use a password system so you can get back to where you were… and you will… time and time again. The N64 version however…. Is great! Same exact thing as before, great graphics for the capability of the machine, sound is the same sort of… well its elevator music but trust me it fits so well, gameplay as good as before with a few exceptions, namely: the difficulty issue has been addressed, Its still no walk in the park but its far more accommodating. The trainers are a little less stereotypical but still as eccentric and hilarious as ever and you can choose which levels you want to tackle (so long as it’s within your current licence).
The only downside and this is no fault of the game itself is the ever present awful control pad. It begs to be played with a better controller I have the Arcade shark but when reviewing I like to play it as Nintendo intended and unfortunately that’s with the new standard of terrible (or “innovative” as a lot of non hardcore gamers call it) Nintendo controls.
PeacHy – Sicnes retro game reviews
(New podcast coming soon!)