I lost on Jeopardy! – Deluxe Edition, baby! Come watch me get my book geek on in a play through of the 1993 Super Nintendo Entertainment System game “Jeopardy! – Deluxe Edition.” You may find yourself singing along with “Weird” Al Yankovic too!
It Was a Little Too “Vanilla”
I finished recording a gameplay video for Wheel of Fortune – Deluxe Edition the night before recording this gameplay, banking on it as my next Retroist article.
And then I saw how “vanilla” the game is.
Now, don’t get me wrong, the game is perfectly playable and fun (if you like word games), but it was so…bland. I finished making a 40-minute gameplay video that yielded few comments. There wasn’t much to say. But since I don’t waste good gameplay footage, I uploaded it to YouTube and scheduled it as an article on Allison’s Written Words. And then I tackled Jeopardy! – Deluxe Edition, because despite being a game of knowledge, it couldn’t possibly be as bland, could it?
The answer is no.
I Was Here, To Test My Intellect…
On Nesbox emulator…
Against Tim Allen’s lookalike, and an old lady. Probably both with PhDs.
I was tense, I was nervous…
And when you watch my video, you’ll understand why.
Oh, and its laden with commentary!
Jeopardy! – Deluxe Edition
Upload via Allison Venezio / Allison’s Written Words
But Wait, There’s More!
Oh, and if you’re really itching after 49 minutes of Jeopardy! – Deluxe Edition to see the Wheel of Fortune play through, then by all means…
Having survived the ordeal of playing the Dragon’s Lair port on the NES and even attempting to play the SNES version…you might understand why I was a bit gun shy when it came to the Space Ace SNES port. I’m in the minority here with this statement but I kind of liked it. I thought it was incredibly hard mind you…but I thought we were getting a step closer to the real deal.
Thanks to Eyspire who posted this charming retro video on YouTube depicting a handful of our favorite and not so favorite (I’m looking at you, Alex Kidd!) characters in a mad scramble to the finish line.
I have always been a big fan of Pilotwings on the Snes/Super Famicom. Its no simulator, correct but it is one hell of a game!
Let’s first concentrate on the Snes version as it’s the most commonly known version. Graphics, for the time are amazing. This game was released in 1990 so it was before we got to see things like the super FX chip (Starwing/Starfox 1993 and Stunt Race FX 1994) and a long time before we got to see the awesome rendering of the Donkey Kong country (1994) games on the system so they are very cartoony but the game has to deal with moving Mode 7 (2D images painted to look 3D) landscapes and it juggles the tasks pretty well with no slowdown and limited popup which, considering the console, is no mean feat!
The gameplay is immediate, satisfying and addicting (it needs to be as this game gets real tricky real fast) and the sound is of the usual standard we have become used to with the Snes. The basic premise is that with every level you need to collect your licenses (bronze, silver and gold) and you continue through the game every level adding either a new flying machine (like biplanes, hangliders, jet packs) or a different map. Every different level brings with it, not only a new set of challenges but a new instructor each with there own different quirks and idiosyncrasies.
As I mentioned before this game is tricky and I have never once been able to complete it (no next gen molly coddling here!) but it does use a password system so you can get back to where you were… and you will… time and time again. The N64 version however…. Is great! Same exact thing as before, great graphics for the capability of the machine, sound is the same sort of… well its elevator music but trust me it fits so well, gameplay as good as before with a few exceptions, namely: the difficulty issue has been addressed, Its still no walk in the park but its far more accommodating. The trainers are a little less stereotypical but still as eccentric and hilarious as ever and you can choose which levels you want to tackle (so long as it’s within your current licence).
The only downside and this is no fault of the game itself is the ever present awful control pad. It begs to be played with a better controller I have the Arcade shark but when reviewing I like to play it as Nintendo intended and unfortunately that’s with the new standard of terrible (or “innovative” as a lot of non hardcore gamers call it) Nintendo controls.
PeacHy – Sicnes retro game reviews
(New podcast coming soon!)