If you were a fan of the original Super Mario Bros. Crossover and were hoping for more, you are in luck. Exploding Rabbit has posted a trailer for their upcoming sequel to their runaway hit flash game. The game does not add new levels, but instead adds more graphics and gameplay elements to make the original crossover make more “sense”. Although if you watch the trailer, you might see a new character make an appearance.
[via] Dr. 8-bit
There is nothing about Jay Pavlina’s loving mash-up of NES greatness that I do not love. Well, somehow he was able to make that game even better with the upcoming addition of the signature vehicle from Blaster Master!
From the official hosting site of the game, Exploding Rabbit:
“SOPHIA the 3rd, from the NES game Blaster Master, will be coming to Super Mario Bros. Crossover in late November. SOPHIA has almost all of her abilities from Blaster Master, including firing homing missiles, hovering through the air, driving on walls and the ceiling, and a swimming system. I also gave SOPHIA a new ability that allows her to jump off of walls and attach to them in mid-air. I felt that this was a natural extension to SOPHIA’s moveset and it makes her a very unique character. But honestly, I just added it because it’s fun as hell.
SOPHIA is the first character in the game to have limited ammo. In order to shoot homing missiles, the player will have to collect ammo from defeated enemies. The player’s current ammo and current hover (the amount of flight time SOPHIA has) are displayed onscreen. The player should be careful about dying because all of their hard-earned ammo will be reset to zero. Getting a star will grant SOPHIA unlimited missiles and hover for the duration of the star-power. Also, SOPHIA’s missiles are the only weapon in the game that can destroy Bullet Bills, Buzzy Beetles, and Spike Tops… in addition to Samus’s missiles, which are also coming in this update.
The game will be available on explodingrabbit.com in late November, and there will be a few minor updates in addition to SOPHIA. Thanks everyone for the support, and I want to thank Nintendo, Konami, Capcom, Tecmo, and Sunsoft for allowing me to continue making this awesome game. I’ll see you all at the end of November.”