Welcome friends to the eleventh episode of the Diary of An Arcade Employee podcast! Each show I will not only discuss a particular classic arcade game but share some behind the scenes information of what it’s like to work at a retro arcade. Since it’s October it felt like we should talk about Capcom’s 1985 arcade hit “Ghosts ‘N Goblins”!
If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook page.
Our new ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth, you can visit his official site by clicking that link or hopping over to his Soundcloud Page!
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You are probably used to an NES that looks like this:
While that is the most common look for the NES, it is not the only one. Nintendo also put out the NES-101, also called the NES 2 or NES Toploader. Not only did this new version of the NES do away with the original’s unique cartridge-loading system, but it was much smaller, had sliding buttons rather than pushable ones, didn’t have the infamous lock-out chip, and had ergonomic “dogbone” controllers. While I am and always will be a lover of the original NES, I have acquired a toploader and use it regularly since it isn’t subject to the original’s blinking red light problems.
And the NES isn’t the only retro console to have more than one look. A couple others did as well. For example, the Atari Jr. was an updated Atari VCS/2600, one that brought the console out of the 70s and into the 80s by ditching the faux woodgrain top and metal switches for a metallic rainbow bezel and plastic buttons.
The Genesis also had a model 2, which was smaller and sleeker than the original.
Now these second looks might not be what first comes to your mind when you think of these great consoles. They certainly aren’t what first comes to mind. But they are good looks nonetheless. I may not love them as much as I do the originals, but I certainly like them and don’t mind having them around.
Bimini Run was a boat based third person for the Sega Mega Drive/Genesis. It was developed and published by Nuvision Entertainment.
The game begins with the kidnapping of a Kim Ohara, the sister of an expert motorboat driver and secret agent Kenji. The kidnapping is immediately traced to Dr. Orca, who has hired other boat drivers and helicopter pilots to protect his island laboratory/fortress where he plans on unleashing a super weapon on the entire world. Kenji and his partner Luka arm themselves on a power boat and prepare to rescue Kim and save the world.
Air Diver was a combat flight simulator released by Seismic on the Sega Genesis in 1990. It is a combat flight simulator in the vein of After Burner. The big difference is that Air Diver was played in a first-person view.
The Fine Bros have done it again, adding another video to their popular “Spoiler” series. This time they are tackling 50 Sega Genesis games in under 3 minutes. This is of course a follow up to their wildly popular spoiled 50 classic NES games, but with some tech improvements. Not only do they announce their spoils in their usual rapid fire fashion, but this time around they also include footage of the actual ending of the games.
This Genesis port was a pretty good one, but not as good as the special edition on the TurboGrafx-16.
I had very little exposure to DJ Boy back when it came out. I did get to play it a few times, but found it to be a bit boring as Beat em ups went. I was intrigued later in life (last month) when emulating the Japanese version of the game and thought that I must have completely misremembered the Sega Genesis version. The Japanese version is edgy almost to the point of offensive, still not great, but certainly more provoking then the sanitized oddball that I remembered playing. I did a quick search online and found out that they did change things up for the American audience — Removing things that were too racy or even racist as to not offend our delicate American sensibilities. Of course when that is all that is holding up your game, and you remove it and don’t put anything of substance in to replace it, you are left with a more “acceptable”, but overall blander end product.