Night of the Living Re-Dead

They're not undead, they're worse...

I was never much into horror games when I was a kid, I stuck mostly with kid-friendly platformers or adventure games. So when my parents could finally afford a Nintendo 64 (around the time the Gamecube launched I think) I was quick to get Legend of Zelda: Ocarina of Time the ultimate adventure game. I was there that I encountered possibly the most terrifying of video game baddies: the Re-Dead.

I should’ve suspected something as I walked toward the tombstone of the Royal Family Grave and the sky immediately clouded over and rain began to fall. I really should’ve realized something was up when I played my ocarina and lightening came down and blew the tombstone right off the grave. But no, I dropped right inside and started skulking around inside the grave. It all seemed innocent enough; just some bats and a few bones lying around, no big.

Then I entered a large room filled with hazy green pits and what looked like nondescript clay statues standing around. That’s when it started…

Even the creepy moaning and fight music couldn’t prepare me for what happened next…

I must’ve jumped a full foot off the ground and that wasn’t the worst of it. The clay statue started moving, or rather stumbling toward me and I couldn’t move. I was frozen in time as this faceless brown figure shuffled across the floor. Then, out of the blue with the agility of a Sheikah, the thing wrapped itself around my body and began sucking the life right out of me.

I immediately stopped playing the game. In fact, it took several years before I could even look at that game again.

Years later, I had a similar though not quite as terrifying experience with the Re-Deads of Wind Waker. I think Nintendo realized they went a little overboard on the horror and, in keeping with the cell-shaded “cartoon” graphics, tried to make the Re-Deads a bit more comical. Honestly, I think they failed. The WW Re-Deads look like voodoo zombies with the ear-rings and tattoos. The glowing red eyes and the fact that Link is visibly terrified by their high-pitched shriek as he violently shivers, unable to move as they chomp down on his freaking head, hardly makes them more “kid-friendly” in my opinion.

Anyway, I just thought I’d share my personal, horrifying video game experience (tis the season) and it just goes to show that you don’t need buckets of blood and gore to make something absolutely terrifying. Of course after reading and seeing BEN, well…let’s just say that the Re-Deads scare me about as much as Navi now…

N64 problems but Atari Ain’t One

n64

Nintendo’s crossover to 3d was full of strained missteps. In the realm of technological capability and the main area that consoles were fighting over, AESTHETICS. lets take some of the early games;

featuresKiller instinct gold, in my mind graphically dull compared to the Snes version and due to the N64’s memory limitations it did not feature the different endings that the arcade had.

pilotwingsPilotwings 64, still a great game today but it didn’t move on enough from the original on the SNES and although true 3d (the SNES used mode 7 graphics) the SNES version was a much more enticing game to look at and sometimes you forgot that it wasn’t 3d.

Clay FighterClayFighter 63 1/3, was rehashed so many times for many reasons like trying to fit in new characters that the the N64 had no memory left so the graphics took a hit and they even deleted the entire combo system.

(I am aware that I am missing out some titles, I will get back to them.)

I don’t think it was unfair for N64 owners to expect something special from the new console. Advertising everywhere was telling us that this was the big one, the 5th generation (yes the n64 was the 5th generation argue all you like) and the Ps1 was gaining some real momentum. Over here in Europe we got the N64 almost a full year after the Ps1. We were wetting ourselves in anticipation of what the console could do.

Lets talk about storage, (I think we will all agree) its not something the N64 excels at. The N64 couldn’t handle as many textures as the the Ps1 because of the ROM cartridge and trying to fit textures, 3d rotation and a lengthy game on them meant that finding room for sound was near impossible. Where as the Ps1 could sample real recordings the N64 fell a little short.

Let me interject here, I LOVE the N64 I own 5 of them and have a large catalogue of games for them which I play more often than my Ps1 and Saturn combined. I’m just trying to be objective and paint the fullest picture I can of the console at its release date. With that in mind let me tell you why I love it and why (despite its limitations) you should love it too in my next post:

N64 problems but Sony aint one

N64 Flash Cart Finally on the Horizon

N64 Flash cart

After what seems like years of development Myth has finally made a breakthrough and announced the first specs for the N64 flash cart. The cart will be made available soon, but will require modification of you N64, which I think will be a hassle, but a worthwhile one. Just check out these specs:

  • support the rom up to 512M
  • support all save type except the flash save,we are working with it still,should ready soon
  • support over 99% games
  • download games from USB to NEO2 cart directly
  • upload/overwrite game save to PC via USB directly
  • can use on any N64 console, just need insert any one N64 cart for boot

Find out more about the N64 Flash cart. If SNES is your thing, they also announced a cart for that system.