Legend of Zelda

3D Printing of 1988’s The Legend Of Zelda Map!

When The Legend of Zelda was released to the Nintendo Entertainment System, it was a game changer. At least in terms of console gaming. With its addicting gameplay, numerous secrets, and to say nothing of the then sprawling map. It was in fact a really big deal. As well as being an absolute success for Nintendo of America – The Legend of Zelda sold two million copies that year alone!

Designers Shigeru Miyamoto and Takashi Tezuka really knocked it out of the park. I know I have in fact shared this story on The Retroist before. When I first rented the game at my local video store. There were no instructions, so I didn’t know about the Second Quest. Which happened to present the Player with tougher enemies and different locations of items and dungeons.

So I did in fact beat the harder quest first before I purchased the game for myself. Try to imagine my confusion when the dungeon maps I had made weren’t matching up. Thankfully for many of us it was Nintendo Power that really helped out when they published a map!

Image courtesy of Gamasutra.

It looks like a fan of the game went above and beyond the call using a 3D printer to create The Legend of Zelda map. Furthermore the creator spent 6 months designing it in the popular Minecraft game. After that they ported the work to a file for the 3D printer. Which just happened to take 24 hours to create, in addition to the six hours of painting the model.

Map images courtesy of Mike Matei.

It was collector Willard McFarland who purchased the 3D map and shared images with Mike Matei. Who in turn shared high resolution images on his Twitter account.

Zelda

If Mike’s name rings a bell then you probably saw that incredible video he created a few weeks back. The animated opening to The Teenage Mutant Ninja Turtles by way of Mario Paint!
Mario Paint

Now that you are drooling over The Legend of Zelda 3D map – why not check out the original commercial?


I should point out that this ad features John Kassir as the man searching for Zelda. You might know John’s voice work on Tiny Toons Adventures, the Crypt Keeper from Tales from the Crypt, and Avatar: The Last Airbender to name a few.

[Via] Zelda Dungeon

A very big thank you to Ethan Gach of Kotaku for the heads up on the map. As well as to Gamasutra for the Nintendo Power map image used in this post.

Mario Paint

Watch The TMNT Intro Via Mario Paint!

While it is certainly fair to say that the 1987 Teenage Mutant Ninja Turtles cartoon series was aimed at children. It nevertheless helped make the previously underground comic book characters into media superstars. To say nothing of the merchandising empire it would create with toys, clothing, and a new comic series based on the animated series. Having said that though I don’t believe anyone ever expected to see the intro rendered by way of the Super Nintendo’s Mario Paint program!
Mario Paint - Mike Matei

This was done by Mike Matei of Cinemassacre. Furthermore it is not as if he digitized the opening intro of the animated show. He drew each frame by hand – starting in July of this year and just finishing in December. Each Mario Paint animation cell took him generally a half hour or more.
mike-matei-tmnt-mario-paint

What I’m saying is, Mike delivered something very special. In addition to his hard work, throw in the cover of the TMNT series song by James Ronald. You then have a bit of animation that reaches EPIC levels of awesomeness!

Enough of my jabbering. Sit down and watch how you use Mario Paint to bring the TMNT intro to life!

[Via] Cinemassacre

I really want to thank Daniel XIII for the heads up on this!
Turtle Power