Behind the fantasy of Nintendo’s electronic games is an element of reality!

Amongst the fascinating stream of magazine adverts on the Old School Ads Twitter account recently was this great Nintendo 2-pager featuring their Game & Watch line as well as their superior Table Top games. I’m a huge Nintendo fan but I must confess that I know hardly anything about the Table Top devices. With that in mind, I went in search of a gameplay video, and this one for Mario’s Cement Factory gives you an idea of how it looked and played.

I also found some great box-art pictures over at the Game Scanner website:

Mario's Cement Factory
Mario's Cement Factory CM-72 Nintendo Tabletop

For more about Mario’s Cement Factory, take a look at In the Attic.

The Video Game Typography Series


I’ve recently become obsessed about a certain blue hedgehog from my days as a Sega junkie. I was a big fan of Nintendo in the late 80’s and early 90’s but Sega managed to sway me (for a time) with the introduction of the Sega Megadrive (Genesis to most of you) and their cool new mascot, Sonic the Hedgehog.

I was brought up on NES classics in the Mario, Zelda and Metroid franchises and initially had no interest in this new speedy upstart. That all changed when my neighbour found a shiny black machine under his Christmas tree and invited me to witness it. Sonic was a revelation – superbly presented, amazingly fast and packing a punch with both its visuals and audio, I was hooked and would spend hour after hour playing through that first game. I bought into the Megadrive at the earliest opportunity and, for a time, turned by back on Nintendo. The Super Nintendo did eventually take pride of place in my bedroom, but not before I’d mastered two more Sonic games and numerous other titles.

I’ll be posting more about Sonic over the coming weeks, just to get it out of my system, but in the meantime, here are some wonderful typography posters by artist Kody Christian, headed up my Sega’s supersonic hedgehog.




Check out the artist dA gallery for more, including Pokemon, Halo, Mega Man and Donkey Kong.

Art of Bits, Bits of Art: Fine Art from Classic Video Games

Last week via Facebook I received an invite to an art show titled “Art of Bits, Bits of Art,” which took place at a local art gallery in Oklahoma City. The show consisted of works of art dedicated to classic video games. The show was free and consisted of some fantastic creations, like the Mario and Donkey Kong cut you see above. I shot somewhere around a hundred photos at the show but will just share a few of them.

Along with Donkey Kong, there were many traditional classic figures including this oil painting of MegaMan.

Unlike the peril he was facing, Mario’s cottage looked much more relaxing.

A few modern video game characters found their way into the exhibit, like these creepers from Minecraft.

The creepers were mounted above Nerf dart guns, which visitors were encouraged to shoot the creepers with.

Some of the works of art, like this hand-blown glass Mario, were very small…

…while others, like this airbrushed painting of Earthworm Jim, were quite large.

One of my favorite things is re-purposed items, like this old skateboard with a ferocious-looking Pac-Man chasing ghosts painted on it.

The kids and I spent over an hour wandering around the gallery. Next door, some locals artists were performing a glass-blowing demonstration while other local DJs remixed 80s video game tunes. It was a great experience that really got me thinking about how 8-bit video games really were art. We stayed until Pac-Man told us it was time to go.

The Ultimate Strategy Guide to Super Mario Bros

Christmas morning, 1985. Under the Christmas tree you spy that Santa has left you the hottest gift of the year — a brand new Nintendo Entertainment System! Like other kids that year you spend a couple of hours running around haphazardly in Super Mario Bros, trying to figure out which pipes you can go down and where all the secret coin boxes are hidden. Just think, if you had owned a copy of this book back then, you wouldn’t have to spend all that time searching for secrets!

Complete with level layouts and lots of tips, this book is guaranteed to let you in on some of the game’s most guarded secrets. There’s only one problem with the book — it came out in 1990, five years after the game was released.