Bigfoot Family Rescue! A New Atari 2600 Game?!

How many times can you say there is a new Atari 2600 game waiting for you to play? That involves a Bigfoot Family Rescue? I’m pretty certain that there are not a lot of you that can claim this. I will have to admit I would be in the exact same boat until last evening. When my best friend, Shea Mathis, plopped down the Bigfoot Family Rescue he purchased for the arcade!
Bigfoot Family Rescue

Or is it Bigfoot Family Search? No, the manual in fact clearly states the name of the game is Bigfoot Family Rescue. Perhaps this Atari 2600 homebrew cart was inspired by the legendary In Search Of… TV series? Case in point the episode of In Search Of…Bigfoot that Tom Berges shared a couple of years ago!

My silliness notwithstanding, Bigfoot Family Rescue was the result of a successful Kickstarter campaign in 2016. Programmed by Jason Santuci of Gemintronic based on an concept by Bobby Alexander. The Kickstarter was only attempting to raise $800 but ended up securing $2,398 in pledges.

What is the story for Bigfoot Family Rescue?

Well, Bigfoot and his Family are under threat from the Witch of the South. It seems the love of these particular forest inhabitants angers her to no end. So she abducts Bigfoot’s Family while he is sleeping. Our poor Bigfoot must now go forth and search the forest – smashing question mark shaped rocks to find useful items and his kin.

Those symbols you see that I’ve collected – from the left to the right are two extra health, Bigfoot’s Daughter and Wife, as well as a pile of rocks. Which can in fact be thrown at the enemies that come charging at you.

In addition to the attacks from the Witch of the South which include harnessing the Northern Lights to assault Bigfoot, she can warp you to parts of the forest that are frozen. Costing you precious time, the red bar in the bottom right corner of the screen.

After breaking open the correct rocks, Bigfoot will find his Family and must quickly attempt to bring them to the safety of their cave in the North. This is done by literally touching symbols found throughout the forest – represented by the letter N. Having said that however you still must keep moving through the forest to find those markers that will take you to safety.

At the arcade we really had to read the manual a couple of times to put everything together. While the symbols were easily explained in the opening page of the manual. The instructions for playing the game are hidden in the story itself!


For this reason I am pretty certain that Shea is going to keep this new Atari 2600 cartridge in the office. Instead of having it out in the 2600 cart circulation on the arcade floor. Which is okay by me – it just means I can play it after we close.

Now that we have seen what Bigfoot Family Rescue is all about. How about you take a moment and watch this Halo Atari 2600 homebrew video?

Escape From New York “Lifeclock” Kickstarter!

In 1981 when Escape from New York was originally released I think it took audiences by surprise. At least it certainly did for those at the 62 Drive-In where I first caught the film in my youth.

Trailer Craze

I’m not joking when I say that at nine I was paying attention when I saw John Carpenter’s name. In 1978 the Director helped start the slasher craze with Halloween. One year later and also at the 62 Drive-In I was able to see The Fog. The same in 1981 when Carpenter really delivered a welcome dose of awesomeness with Escape from New York. Not only did the action/sci-fi film make me a lifelong Kurt Russell fan but it also gave my first taste of apocalyptic movies. Not to mention that I learned what an antihero was after watching the badass that is the core of Snake Plissken.

[Via] tomminokker

Now in the movie – in case if you’ve not had the pleasure of seeing it, a Lifeclock helps to keep Plissken motivated. Because when the counter reaches zero it means the end of Snake’s mission to deliver the President back safely. As a matter of fact it means the time to safely administer an antidote to the poison he was injected with has run out too. As has been made clear to Snake from near the beginning of the film.
Escape from New York

So please do try to imagine my surprise when I was contacted by e-mail the other day. To let me know about a new Kickstarter that was started up from the Ridgewood Watch Company. Furthermore it is a campaign to deliver an authentic and official replica of the Lifeclock as seen in Escape from New York!
escape-from-new-york-lifeclock-one

Unlike the model used by Snake Plissken, The Lifeclock One sports a few extra features. Since our society tends to value be connected to each other course. Moreso than a loner like Snake that is. Obviously.

[Via] Lifeclock One

So if you purchase a Lifeclock One for yourself you can look forward to:

  • Countdown timer (Hartford Summit configuration only 22:59’:59”)
  • Time (standard time / military time)
  • Up to 8 world clocks
  • Date (five formats)
  • Stopwatch (1/100th second)
  • 18 display animations, 8 character animations
  • Smartphone camera control
  • Push notifications for incoming & missed calls, voicemails and messages (SMS & iMessage)
  • App notification support: Facebook, Twitter, Snapchat, Pinterest, LinkedIn with more to come
  • Weather
  • Compass
  • Step counting

To Say Nothing of the fact you’ll like you stepped off the set of Escape from New York!

lifeclock-one-ad
lifeclock-one-escape-from-new-york-product-mock-up
Escape from New York - Lifeclock One

So now that you want to know more about the Lifeclock One – hop on over to the Official Kickstarter Page! When they ask who sent you…tell ’em it was the Retroist – or Snake!
snake-plissken-escape-from-new-york

Think You Can Survive Being A Counselor At Camp Crystal Lake?

Or perhaps you feel yourself siding more with Jason Voorhees and are ready to not only avenge your Mother but make those pesky counselors pay for not respecting your tragic demise and worse yet the place you call home? Well now we fans of the Friday the 13th film franchise have that possibility to look forward to thanks to gaming developer Gun Media…plus the likes of none other than the Director of Friday the 13th and co-creator Sean S. Cunningham as well as Tom Savini, Henry Manfredini, and even the legendary Kane Hodder!

Now Gun Media was apparently already working on a game called Slasher Vol. 1: Summer Camp when they were contacted by Sean Cunningham, after a few meetings he deemed they had their hearts in the right place and gifted them the Friday the 13th game license but he also helped bring along the other luminaries of the films to help the designers steer the game in the right direction.

Of course Friday the 13th is going to be a mature game…as it should be…so there is just a BIT of salty language in the interview below but I think like myself you’ll be very excited about the possibilities this game will present if the Kickstarter is successful.

All images courtesy of Gun Media.

All images courtesy of Gun Media.

Now the very thought of getting to jump into that 7 against 1 multiplayer madness is enough to make my hands sweat and the scenarios hinted at in the video above with Adam Sessler has me giddy. I’m pretty sure my plan in the game is to find some way to try and slow down Jason to buy me enough time to escape Camp Crystal Lake…I don’t have to be the fastest, just quicker than the person behind me.

Sorry. That went creepy fast.

The Friday the 13th the Game’s Kickstarter page goes a step further and explains what else we players can look forward to:
“Make Your Own Horror – We’re going to be implementing a ‘Movie Trailer’ system that plays at the end of the match. This dynamic trailer will highlight the best moments of every game, in the style of the original 1980’s trailers! Each and every time you play Friday the 13th, you’ll be creating your own little movie. Beyond that, we plan to allow you to share your best trailers. Want to show Jason killing in dark, grisly, or even hilarious ways? Do it! Want to try to emulate the trailers from the original 80’s films? Give it a go. We’re eagerly anticipating some really gnarly cuts from the community’s trailers!

Fear System – Jason Voorhees strikes fear into every single person he comes across, and while many bravely attempt to take him on, most fail. The fear of never knowing where Jason is at any given time is powerful, and counselors will have to do everything they can to mitigate that fear while playing. Get too struck with fear and you’ll start to question what’s real and what isn’t.

Progression – Friday the 13th is a long-running franchise, one with a whole cast of characters. Players will get a unified progression system to unlock multiple Jason character models from the classic films, as well as additional Camp Counselors with their own unique stats and traits.These are just a few of our unlocks and only scratches the surface of what we have planned to engage players over the lifetime of Friday the 13th: The Game. Remember, creative gameplay from both counselors and Jason will result in bigger and better rewards!

The Return of Tommy Jarvis – One of our biggest goals is to bring back Tommy Jarvis as a guide for you, the player. With a stretch goal, we hope to give you a fully 3D environment where you can access stories about Jason, view your progress and even collect bits and pieces from Camp Crystal Lake for use with Tommy Jarvis. Do enough for him, and a special surprise will await you!”

There are quite a few goodies being offered for Rewards. Everything from digital and physical copies of the game of course but also the soundtrack that Henry Manfredini has composed for the game and even the chance to be presented as a counselor yourself! Since the game was just announced on Tuesday the stretch goals haven’t been met yet…but it looks like they have a long list of possible treats in store for us.

Friday the 13th the Game - Stretch Goals - Gun Media

So if you are ready to test your mettle against Jason as a terrified but defiant Camp Crystal Lake Counselor or have the inner fire to don the hockey mask (I still say baghead Jason is scarier) then jump over to the Friday the 13th the Game Kickstarter Page and help bring the game to life.

David Crane’s new (Jungle) Adventure

David Crane, best known for co-founding Activision and designing and programming such games as Laser Blast, Pitfall, Ghostbusters and Little Computer People, is back in the saddle again. In conjuncture with Pitfall’s 30th anniversary, Crane would like to create a modern, 2D “Pitfall-esque” adventure game titled “Jungle Adventure.”

Unfortunately he can’t call it “Pitfall 3” because he doesn’t own the rights to the name. However, based on some of the conceptual art Crane has posted on the project’s website, I think you can see Pitfall’s influence.

For more information about the game, check out the Jungle Adventure Kickstarter Page and the Jungle Venture website. Crane is looking to raise $900k to fund the game. If only Pitfall Harry had saved a few of those treasures he found over the years!