The Movie Monster Game (Epyx)


In 1981, Epyx released Crush, Crumble, and Chomp for home computers. The game was fun, but quaint and resembled other computer games from the early 1980s, featuring basic graphics and gameplay. Epyx did not obtain any official movie licenses for the game, and so it featured monsters with names like “The Glob,” “Mantra,” and a tribute to our favorite giant lizard, “Goshzilla.”

In 1986 Epyx released the unofficial sequel to Crush, Crumble and Chomp. The Movie Monster Game, released for Apple II and Commodore 64 home computers, allowed players to take control of several monsters, pick a city, and do some serious damage.

The game begins by allowing players to choose one of six monsters, put them in one of six different cities, and then choose one of five different “movie plots.” This allows for lots of mixing and matching to produce unique games. You could have the Stay Puft Marshmallow Man (I mean “Mister Meringue”) terrorizing New York, Tarantus the Tarantula searching for his offspring in Moscow, or our old pal Godzilla doing what he does best — going berserk in Tokyo.


The Movie Monster Game was unique in the fact that Epyx did actually acquire proper licensing for the Godzilla character, and displayed the character prominently in advertisements and even on the cover of the box.


Check out the following YouTube video in which DerSchmu destroys a bit of San Francisco using Godzilla. It’s a smashing good time!

(Movie Monster Game pictures courtesy of MobyGames)

epyx california games

Epyx Presents Hot Wheels for the Commodore 64

I am not sure where I picked up my copy of Hot Wheels. I might have traded for it from a friend who was not a fan for a couple of blank discs. He didn’t like Hot Wheels because it wasn’t a straight up game, instead it was more of an open ended sandbox that let you just “play”. A concept that is always risky and was especially so in the early days of computer gaming. I probably spent about 30+ hours just playing around on Hot Wheels, building cars, driving them around and taking them to the car wash. The game had some racing challenges, but they were not implemented in a compelling way and the real fun was in the simulation of playing with Hot Wheels the way you play with Hot Wheels in the real world.

I am not sure why Hot Wheels does not revive this concept nowadays on say a system like the Wii. They could do something like Animal Crossing but with cars.