Back when I was collecting arcade games, I picked this one up for $100. The oddest thing was, this was the second RoboCop machine I owned. The first one was not in an original cabinet and did not have a marquee. I tried selling the uglier one when I bought this one but ended up getting a great offer on the good-looking one, so I sold it and kept the ugly one. I didn’t think RoboCop would mind.
The arcade version of RoboCop debuted in 1988, one year after the movie was released. RoboCop is a simple side-scroller in which players guide RoboCop through a series of levels while shooting evil denizens of Motor City. The game was ported to several home systems including the NES, Commodore 64, Apple II, ZX Spectrum, and IBM (DOS). Several sequels followed, including RoboCop 2, RoboCop 3, and RoboCop vs. the Terminator for both 8 and 16-bit consoles.
A big thanks to fellow Retroist fan and writer, Doug, for the heads up on this Data East arcade game from back in 1986 entitled Last Mission. This is an arcade game that I sadly didn’t get a chance to play in my youth…much less know of it’s existence. A big thanks of course to not only Doug but to the Arcade Flyer Archive for the scanned flyer below.
Thanks to Wikipedia:
“The players assume the role of an alien-humanoid space pilot who has been exiled from their home galaxy for committing an unlearned crime. The only way the player character can return is to restore their honor; the only way to do so is to invade and defeat the alien invaders who have been known to frequently attack the player character’s people using a ship called the Main Fighter.”
Thanks to Data East Gamer for uploading this video of the gameplay over on YouTube!
Dead or alive…your token is coming with me.
As always a huge thanks to the Arcade Flyer Archive for these great scans posted above.
A big thanks to Robert Smith over on the Bring Back Retro Arcades Facebook page for giving me the heads up on this wonderful video from John’s Arcade, showcasing the 1986 Data East arcade title, Fire Trap. Which until now I never even knew existed…but now I really, really want to play it!
I know it’s April Fool’s Day but believe it or not this is not a prank. In 1994, screenwriter Bob Gale (Back to the Future I, II, and III) and the head of Data East Pinball (Later Stern Pinball), Joe Kaminkow, got together to try to get a piece of the Mortal Kombat cash cow. The partnership, thankfully, did not bear fruit. Tattoo Assassins was never officially released, due to internal development strife, encroaching deadlines, management issues, and poor player feedback. Though two dozen cabinets were produced for the AMOA (Amusement and Music Operators Association), most were destroyed. Two machines are claimed to have survived and reside in the PAPA (Professional and Amateur Pinball Association) headquarters, though many players have been able to see what would have been thanks to MAME emulators.
Thanks as always to the Arcade Flyer Archive for the scanned flyer you see below.
From the all-knowing Wiki was kind enough to give us this information concerning the characters you would have been able to play:
” * A.C. Current – A cyber mercenary. Wanted by his former employers after an industrial espionage double cross.
* Billy Two Moons – Stereotypical Native American character who is a fugitive from the U.S. government. Surprisingly, Billy Two Moon’s character has been accused of being a copy of Mortal Kombat character Night Wolf (another Native American) even though his character predates that of Night Wolf.
* Deke Kay – A fighting zombie. Sub-boss in the game.
* Derek O’Toole – A rock star. Developed fighting skills after being falsely accused of terrorist activities.
* Hannah Hart – A stripper. Out to avenge her murdered friend.
* Karla Keller – An ice skater. Spoof of Nancy Kerrigan, from appearance to backstory.
* Koldan The Conqueror – A large man with a gloved hand with giant hypodermic needles in the fingers out to create an army of mutants and enslave the human race. The final boss of the game.
* Luke Cord – Former Navy SEAL. Wanted by the CIA due to his knowledge after a compromised operation against the Soviets.
* Maya – Tribal amazon-like character. She is fighting land developers to keep them off of her people’s land.
* Prizm – Light-based crystal monster. Sub-boss in the game.
* Rhina – Creepy looking half-woman, half-rhino creature. Sub-boss in the game.
* Takara “Tak” Hata – Former Yakuza assassin. Wanted by the Yakuza and Japanese police after being framed for murder.
* Truck Davis – Member of a biker gang. Out to avenge the death of the other members.
Two other non-fighter characters that appear in the game’s story are Mullah Abba, the spiritual leader of the Order of Colors who discovered the mysterious ink used by the fighters, and Lyla Blue, a woman who is used as a channel by Mullah Abba to allow the player to control one of the assassins in combat.”
Now…just to prove it was a good thing that this never made it into the wilds of the arcades, please take a couple of minutes and watch the video provided below.