I really do have incredibly strong memories of the thousands upon thousands of hours I must have spent on my Commodore 64. My Father bought it for me in the hopes that I would become some hot shot computer programmer but the draw of the many games like those offered by Infocom and the Bard’s Tale series to name a few pretty much meant that I ended up using it as another home gaming console, much to his continued disappointment.
However, at no point when playing any of the games on it did the laws of reality come crashing down like we witness in this rather awesome commercial for the C-64!
Every once in a while, I’ll find a video on Youtube that puts such a smile on my face that I just have to tell the world about it. The C64 video below from 1982 is one such video! At over 2 hours long, it appears to be a very thorough marketing film that goes into astounding detail to convince you that you should buy the machine.
The best part is at the 2 hour mark where the creator of the Ghostbusters game, David Crane, gets to give a lengthy demo of his creation!
Enjoy, and if you know of any C64 videos that are better than this, please let me know!
Long before America Online (AOL), CompuServe (CIS) ruled the land of online services. I could never afford CompuServe (they charged by the hour) but a good friend of mine had an account and the two of us spent some time together on CompuServe posting messages, trading files, and chatting with people across the country. CompuServe had local phone numbers connected to modems for users to call; those modems were connected to PDP minicomputers that were connected to nodes all across the country. This allowed my friend and I to trade files and chat with people all across the country (as long as his parents continued to pay the bill!). According to Wikipedia, CompuServe was the first online service to offer internet connectivity, all the way back in 1989. Up until the mid 90s CompuServe was the most popular online service. It was toppled by AOL, whose monthly rate with unlimited usage proved to be more popular than CompuServe’s original rate of $10/hour.
Several years ago when my friend got rid of all of his old Commodore equipment I inherited it, including his old CompuServe software. Obviously it no longer works (which is a shame), but I still get a kick out of looking at it and remembering those good CompuServe times.
When it came to buying video and computer games in the 1980s, there was nothing more disappointing than being tricked into buying a terrible game by great looking box art. Long before we had the ability to access the Internet with our smartphones while shopping in the mall, game consumers only had word of mouth, magazine reviews, and box art to base our decisions on.
Released in 1984 by MasterVision, Se-Kaa of Assiah had both impressive artwork and airbrushed abs.
If that hair didn’t sell you on the game, just look at the screenshots on the back of the box!
Wow, doesn’t that look great?! While I didn’t own this game back in the 1980s, I can only imagine the look on a child’s face after booting Se-Kaa of Assiah for the first time and seeing this title screen.
Turns out, Se-Kaa of Assiah is actually a text adventure with “hi-res graphics.” That means, in laymen’s terms, no joystick required. To swing that sword you saw on the cover, you will literally be typing SWING SWORD.
Not too far off in the future, you can see me turning off my computer. Only the most persistent warriors, brave and true, were able to beat Se-Kaa of Assiah and thusly be rewarded with the ultimate reward, this “end game” screen.
G.I. Joe was released for the Commodore 64 by Epyx in 1985. As far as comic/cartoon-related licensed computer games go, it’s not bad. In the game, one or two players can fight against one another either in man-to-man or vehicle-to-vehicle combat. My friends and I spent many, many hours in the 80s shooting one another in this game.
Reinhard Klinksiek uploaded the following video to Youtube of the game in action. Thanks for uploading that, Reinhard. You are much better at the game than I ever was.