Moon Patrol - Christopher Tupa

Retro Arcade Art By CTupa: Moon Patrol (1982)

With Moon Patrol being this week’s Retro Arcade Art pick. Christopher Tupa has once again chosen a game from William’s Electronics. Already with the artist’s new art project we have covered the likes of Sinistar and Inferno from William’s. Moon Patrol is an arcade classic and one that I might add I covered in the very first episode of the Diary of an Arcade Employee podcast.

There is so much to love about Moon Patrol. It’s sci-fi setting of course is a great place to start. I can certainly tell you how impressed I was the first time I stepped up to the machine. Seconds later I found myself cruising in my moon buggy across the lunar surface. In an attempt to reach check points before the timer has reached zero. Doing my best all the while to leap craters in the moon and boulders strewn about the landscape.
Moon Patrol - Crater Jump

Or of course you can just blast those rocky formations with the cannons on the front of the moon buggy.
Moon Patrol - Boulder Blast

However when playing Moon Patrol the player has to keep an eye on the skies as well. Because that is where the enemy space ships will show up. Harrying the Player with bombs from above. Thankfully your roof mounted cannon can blow them out of the sky if your shot connects.
Moon Patrol - Bombers

This swarming tactic is indeed deadly. Not that the alien ships will actually swoop down low enough to crash into your moon buggy. They do not need to do so as in fact the Tri-Orb crafts hurls missiles in front of you. These blast open new craters in front of your moon buggy!
Moon Patrol - New Crater

Moon Patrol‘s rules are very easy to pick up. Mastering the game however is a totally different ball of wax. Or perhaps moon cheese in this case? While blasting or leaping over the boulders takes a steady eye…what do you do when you find yourself caught in an avalanche?
Moon Patrol - Boulders

While the Player is racing across the lunar surface they must also beware of carnivorous plants. They lay in wait at the bottom of certain craters and will reach up to snatch your moon buggy. You can blast them with a shot from your front mounted cannon but must still deal with crater. Furthermore on certain stages you must contend with rocket cars who will smash into you from behind.
Moon Patrol - Space Plants

Now then, that is a lot to take in. I realize this but if you are going to play Moon Patrol there is more. Players must also try to nimbly jump over patches of mines.
Moon Patrol - Mines

As well as the sentient tank sentries left on the course in some stages. While, the good news is they are stationary. The shells they shoot at your moon buggy will stop your own shot so you have to quickly fire off another to blast the tank.
Moon Patrol - Tank

Now then, you know a little of Moon Patrol, so why not watch it in action?

[Via] Old Classic Retro Gaming

Retro Arcade Art - Christoper Tupa
As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!

I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!

Need more Moon Patrol information?


Perhaps you have already listened to the Diary episode for Moon Patrol? Well, I was fortunate enough to be invited to give my thoughts on the game just last month on the Ten Pence Arcade Podcast. An exceptional podcast by Victor Marland and Shaun Holley. It focuses on the Top 50 arcade games of all time. As voted on by the listeners of the podcast!
Moon Patrol - Ten Pence Arcade Podcast

Sinistar - Christopher Tupa

Retro Arcade Art By CTupa: Sinistar (1983)

Sinistar! For this week’s Retro Arcade Art pick, CTupa has certainly picked a classic. Furthermore this legendary arcade title was the subject of the 15th episode of the Diary of An Arcade Employee Podcast. And really when you get down to it. It has indeed hard to deny the importance of Sinistar as an arcade icon.

I honestly believe that there is no other game, from the Golden Age of Arcades. That causes you to start panicking, your palms to sweat like Sinstar does. Think about it for a second. While Donkey Kong is busy tossing barrels at you, he stays put. The ghosts from Pac-Man certainly can give chase but at the very least you have the power pellets to ward them off.

Sinistar however seems to take pleasure in your impending doom. Announcing his arrival and taunting the Player as well. Before of course rushing towards your tiny space vessel in an attempt to eat you in a single bite. The speakers on the cabinet vibrating as it lets loose a mighty roar. Which I can truthfully say made me jump the first time I heard it in my youth.
Sinistar - Boom

Not that the Player is totally defenseless of course. Thanks to shooting the various floating planetoids in a stage, you receive Sinibombs. Easier said than done as mining these planetoids generally will let those bombs float out into space. Where the red enemy Worker drones hastily scoop them up…to build the fearsome Sinistar. The Player can blast the drones with their fire button and reclaim the Sinibomb if they are quick enough.
Sinistar - Red Enemy Drones

Throw into that mix the Warrior vessels. Who are constantly dogging you, taking aim and blasting your ship into atoms. The Player can destroy the Warriors by shooting them as well. However in later levels they kind of swarm you and it’s hard to dodge and shoot back at the same time. Back in the day I think this was considered one of the toughest games at my local arcade.
Sinistar - Warriors

Friends, you generally play a round just valiantly trying to keep alive. On the run. There are so many times you will release your payload of bombs to see them intercepted by a Worker or Warrior. However thanks to the scanner at the top of the screen you can attempt to fly away and mine more planetoids. As well as constantly keeping an eye on the location of Sinistar!
Sinistar - Run

When Williams Electronics released Sinistar to the arcades in 1983, they already had a slew of classics under their belt. The previous year they released the likes of Joust as well as Robotron: 2084. Throw in Moon Patrol and Bubbles, you have a pretty stellar line up. I must add that the game also had one of the most beautiful environmental cabinets ever produced!
Sinistar - Rear of Cabinet

The design elements on the cabinet are astounding, such as the engines at the rear of the cabinet. Not to mention how its very design really gives you an immersive experience. Especially with the rear speakers behind your head while playing. It is a version of the arcade game I didn’t even know existed until we got it at the Arkadia Retrocade.
Sinistar - Front of Arcade Cabinet

You have some info on how Sinistar works now. So why not watch the game in action for yourself?

[Via] World of Longplays

As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!

I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!

Lasso - Christopher Tupa

Retro Arcade Art By CTupa: Lasso (1982)

Christopher Tupa has managed to do it once again. With Lasso, his pick for this week’s Retro Arcade Art. The artist has chosen yet another title that I’ve not had the pleasure of playing before. Kaos, Inferno, Devil Fish, as well as Beezer. All classic arcade titles from the Golden Age of Arcades. However with Lasso it is a case that I’ve never even heard of the game before!

Lasso was released by SNK in 1982. You might recognize the company name for some of their later arcade games. Such as Main Event, TNK III, Victory Road, and Guerrilla War to name a few. Although with Lasso the setting is a little more peaceful, as you play a cowboy with intentions on cleaning up the ranch of various animals.

Sheep, cattle, and possibly demon possessed horses are what the Player will attempt to round up.
Lasso - Sheep

While that GIF might show the cowboy on horseback. The Player is in fact on foot for the 3 stages that make up Lasso. By standing still and pressing the lasso button, the Player is able to control how far the lariat is thrown. Releasing said button will create a loop and capture the peaceful animals within. Obviously the more sheep, cattle and horses you capture, the more points you receive.
Lasso - Big Points

Bear in mind that while the Player is attempting this they need to avoid rabid wolves who will chase you as well as…dragons. I assume this is how the wild west earned its name, right? The Player at the very least is able to hurl rocks at the wolves and dragons.
Lasso - Rocks

Now I know I said the animals on the range like sheep were peaceful. But the truth of the matter is if they make contact with you, just like the Wolves and Dragon steam, it will cost you a life.
Lasso - Dragon

Lasso is an interesting game. I have been able to find very little information on the game through the usual sources. In fact it isn’t even available to play in the Internet Archive Arcade.

Lasso - Arcade Flyer Archive

Flyer courtesy of the Arcade Flyer Archive.

Thankfully though we can see Lasso in action, by way of YouTube!

[Via] Old Classic Retro Gaming

As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!

I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!

Golden Axe - Christopher Tupa

Retro Arcade Art By CTupa: Golden Axe (1989)

Happy Holidays, friends. What better way to celebrate than treating yourself to some of Christopher Tupa‘s wonderful artwork? Golden Axe which is of course the pick for this week’s Retro Arcade Art project, is in fact a game I’ve covered on the Diary podcast. When it comes to examples of classic hack and slash arcade titles. I most certainly think Sega’s 1989 Golden Axe is impossible to beat!
Golden Axe - Arcade Marquee

The creator of Golden Axe was Makoto Uchida. I mention this because he just so happened to have hand in co-creating another classic fighting side-scrolling for Sega. I am of course referring to 1988’s arcade classic Altered Beasts!

In fact I’ve heard rumors that Uchida originally had intended Golden Axe to be a very different game. His wish was to produce something that resembled 1986’s Dragon Quest. However his superiors at Sega didn’t agree so the title became a hack and slash. Having said that though with the addition of upgradeable magic spells.That I think are visually impressive to say the least and made the game stand out in the arcades.
Golden Axe - Magic

Golden Axe allowed Players to choose from three different champions. All with an…ahem…axe to grind against the evil Death Adder.

A mighty barbarian warrior named Ax Battler seeks vengeance for the death of his Mother.
Golden Axe - Ax

Trained by Amazons to gain revenge for the death of her parents, we have Tyris Flare.
Golden Axe - Tyris

Last and certainly not least is Gilius Thunderhead. A Dwarf soldier who lost his brother during an attack by Death Adder’s legions. In addition I feel that Gilius really is the only option to go with when playing Golden Axe but I am rather biased on the subject matter.
Golden Axe - Gilius

Players have three buttons to use while playing the game. An attack button, a jump button, and of course a button for using those magic potions. Which in turn activate the specific magic spell of the hero. In addition the Player can press both the jump and attack button to activate a special attack.
Golden Axe - Special Move

When the action gets to intense the Player is able to clear some space, by tapping twice in the desired direction with the joystick, the Hero will charge and knock back foes.
Golden Axe - Shoulder Charge

On various stages there is also the addition of powerful beasts as well. These creatures are ridden into battle by the forces of Death Adder but are easily knocked off. Allowing the Player to take control of the beast and wreck havoc. You need to be careful however as your fellow Players are not immune to these attacks!
Golden Axe - Beast Master

There are also bonus stages throughout the game. Moments where while the Players are sleeping around a campfire, they are victims of a bandit. Probably a Gnome. The thieves scurry about the screen and the Players must must attack them which in turn cause them to drop food and potions. In this manner you can more easily upgrade your magic attack.
Golden Axe - Bandit

Golden Axe was very popular in the arcades. However it was a HUGE deal on the Sega Genesis!

[Via] Sega CD Universe

As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!

I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!

Now then, how about a complete walkthrough of Golden Axe?

[Via] Bizzaro 13

Crystal Castles - Christopher Tupa

Retro Arcade Art By CTupa: Crystal Castles (1983)

Christopher Tupa has certainly chosen an arcade classic with Crystal Castles! His pick for this week’s Retro Arcade Art is another favorite of mine. Developed and released by Atari back in July of ’83. Crystal Castles is an isometric 3D maze game with elements of Pac-Man. While the protagonist of Crystal Castles might seem cartoonish, the game is anything but child’s play!
Crystal Castles - Arcade Marquee

Crystal Castles may indeed have some elements of 1980’s Pac-Man. It however in fact started out as being a 3D version of another very popular Atari game. In this case I am referring to the 1979 title – Asteroids.

While it might be a little hard to believe that Crystal Castles started out as an intergalactic shooter. I think it’s more than fair to say that the change in gameplay was a wise choice. With it’s fantasy elements I feel it certainly helped to make the game stand out. Besides, the character of Bentley Bear is more endearing than a starship, right?
Crystal Castles - Bentley Bear

CTupa’s latest pick for his Retro Arcade Art project marks the first title to feature the trackball. Which puts it on par with other Atari arcade classics like Missile Command, Centipede, and Marble Madness. In addition to allowing on the fly precision control while helping Bentley Bear through the 3D mazes.
Crysal Castles - Trakball

The trackball games also were known to cause severe pinching in some cases. At the very least I can attest to this when I frequently played Crystal Castles at my local Showbiz Pizza!
Crystal Castles - Arcade Cabinet

The gameplay is pretty simple. The Player attempts to help Bentley pick up the number of gems that are strewn across the maze floors of each level. All the while avoiding coming into contact with various and colorful foes. Gem Eaters, Ghosts, Skeletons, Nasty Trees, ravenous Crystal Balls, as well as Berthilda the Witch. Who enjoys nothing more than chasing poor Bentley Bear around the 3D maze once a stage is cleared of gems.
Crystal Castles - Berthilda

On each stage the Players are in kind of a race to pick up as many gems as they can. Some of the foes like the Nasty Trees, Crystal Balls, and of course the Gem Eaters – will devour any of the colorful gems they travel over. Any contact with a foe will normally result in the loss of a life. However in the case of the Gem Eaters, when they are pausing to swallow a gem. If Bentley runs smack into them he will actually defeat this particular foe.
Crystal Castles - Gem Eater

In truth, Bentley does not have a lot to protect himself with. However he is able to jump over enemies, which in some cases stuns them. This in fact is easier said than done. All too often if you aren’t careful with the trackball you will leap to safety, only to crash into another enemy. In most mazes there is also a magical hat. Once Bentley dons the oversized wizard’s cap he can race through enemies without fear of losing a life. This of course only lasts for a very limited amount of time.
Crystal Castles - Magic Hat

There is one other bad guy that Bently must be wary of. That is naturally a swarm of very, very angry bees. While the bees do not care a fig for all of the gems in the mazes. They do everything they can to protect the honey pot that temps Bentley with a quick 1000 points. Much like the Nasty Trees, the swarm of bees will literally attempt to track down the Player. Making them very dangerous.
Crystal Castles - Honey

Now that you know the basics of Crystal Castles how about seeing the game in action?

[Via] Old Classic Retro Gaming

As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!

I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art Project as well!