Street Fighter II is the subject of the 22nd Diary of An Arcade Employee Podcast! On this episode I talk about the impact and legacy of Capcom’s 1991 and 1992 arcade phenomenons Street Fighter II: The World Warrior and Street Fighter II: Champion Edition. Also of note is my good friend and fellow arcade employee, Andy Pickle, is back as a special guest on the show to discuss his own memories with the legendary game. As always I’ve made sure to share some vintage audio treats for your listening pleasure!
If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook Page or you can check in on the Official Diary of An Arcade Employee Facebook Page for your daily fix.
Our ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth, you can visit his official site by clicking that link and make sure to hop on over to his SoundCloud Page!
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A big thanks as always to Arcade Flyer Archive for that awesome flyer!
When Capcom unleashed Mega Man on the Nintendo Entertainment System they easily created one of the longest gaming series as well as a lasting icon. On various and multiple consoles across the World – the Blue Bomber – has been featured in over 50 games since 1987.
Mondo has a little something to help fans of the Mega Man series show off their devotion to the character with three enamel pins that are available for pre-order. Besides the Mega Man 1-Up icon, you also can pick up an energy tank pin and one of Mega Man jumping – all three designed by artist Jay Shaw!
All images courtesy of Mondotees.Com
By the way, the reason that Mega Man was nicknamed the Blue Bomber is thanks to Nintendo Power
They jokingly applied that nickname to the character as a nod to Rock ‘Em Sock ‘Em Robots – the blue robotic boxer’s name is the Blue Bomber. Readers of the magazine just kind of started using the nickname and before you knew it – Capcom started using it as well!
Now perhaps Mondo can do something about the catchy theme and intro I have stuck in my head from the Mega Man animated series!
Welcome friends to the eleventh episode of the Diary of An Arcade Employee podcast! Each show I will not only discuss a particular classic arcade game but share some behind the scenes information of what it’s like to work at a retro arcade. Since it’s October it felt like we should talk about Capcom’s 1985 arcade hit “Ghosts ‘N Goblins”!
If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook page.
Our new ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth, you can visit his official site by clicking that link or hopping over to his Soundcloud Page!
Subscribe to the Diary of an Arcade Employee Podcast:
[iTunes] Subscribe to the Podcast directly in iTunes(MP3)
Directly download the Saturday Frights Podcast:
Episode Mirror #1(MP3)
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My obsession with Capcom’s Play System (CPS-1) arcade hardware has taken me from Nemo to Strider and with it a lot of research about my new favourite game. Something that stood out very quickly to me whilst browsing various artwork for the game was the character art for the hero of the game, Strider Hiryu.
Looking at the flyers and promotional art for the arcade game, Strider has a style that is exactly what I would expect for him. You can see above and below that he holds his plasma cypher correctly, wears his blue and red action-ninja costume like only a true 80’s hero can, and he has that cool hair that the Japanese do so well.
By the time the game reaches Sega’s Genesis, the character finds himself with a dual personality. His American persona is very much the 80’s action hero, one who has apparently forgotten that he isn’t meant to use a sword! This seems strange as the logo has the proper weapon within in! Fortunately, the Japanese boxart leaves the character, and his weapon, mostly unchanged.
Things get stranger still with the NES/Famicom boxart. This American Strider is a little goofier than the last, but at least he no longer fights with a regular sword. The Japanese Famicom art has also re-styled the hero, creating a more ninja-like character.
The arcade flyer and the artwork used by US Gold for home computer releases really highlights the stark differences that the character suffered during his original game. The CPS art keeps to a generic blue-suited American but for his C64 appearance he changes in to someone who looks a lot like Van Damme in a red and gold lighting costume and, again, forgets to bring his cypher to the party! Even the tagline for this new Strider is unaware that the weapon is plasma based – not titanium!
Ultimately, it doesn’t matter what our hero looks like in the promo posters and on the box, as long as it represents the game inside. I doubt that many home users spotted that the sprites were drawn with a tonfa grip instead of a standard hilt – in fact, I suspect some of the home conversions failed to even implement this change in the artwork. All that really matters is that arcade Strider is a truly memorable game.
I’ve become a little obsessed lately with the Capcom Play System, an arcade board which can be easily emulated on my recently acquired Wikipad Android tablet. Many of the games on the system are well known to me; Ghouls ‘n Ghosts, Strider, UN Squadron and Street Figher 2 all started their lives as CPS-1 games and all have enjoyed significant fame.
One of the games I’ve been playing recently is a little less famous. Nemo, based on a Japanese film called Little Nemo: Adventures in Slumberland, is an action platformer where you control a young pyjama-wearing boy as he attempts to rescue the King of Slumberland. I really enjoyed playing through Nemo, from the first level atop a miniature train to the surreal Nightmare zone, there is great visual variety to keep you entertained, but if you’re expecting an inventive platform game, stick to the first level because the action quickly becomes repetitive.
This C&VG review from 1991 is a good summary of the game – I love the wording, “dead weird” graphics, “neat effects” and “wacky tunes” sums up this game nicely!
As ever, Youtube is the easiest way to see the game in action:
The Arcade Flyer Archive has the original flyer for the game as shown above and below.
Did you ever get to play Nemo at the arcades? Perhaps you played its baby brother, Little Nemo: The Dream Master on the NES? Let me know in the comments, and if you get the opportunity, play the game!