Cuphead

Cuphead Announcement Trailer Is Stunningly Beautiful

The Upcoming Cuphead was originally announced back at E3 in 2015. StudioMDHR certainly turned more than a few heads with the below teaser. I was of course blown away by its mix of Fleischer Studio inspired art style. As well as what I have to say looks to be a platformer with shoot ’em up game elements!

[Via] StudioMDHR

As I just mentioned, the game was announced in 2015. Although it was revealed to Microsoft’s E3 2014 press conference. Furthermore Cuphead was expected to debut in 2016. In the early part of October 2016, StudioMDHR announced that Cuphead wouldn’t debut until mid-2017. The reason being was a sound one I believe. Instead of forcing themselves to a strict deadline, which would of course mean the excising of certain parts of the game. They wisely decided to delay so that their full vision for the game would be kept intact when it is released on September 29th of this year.
Cuphead - Don't Deal With the Devil

The systems it will be readily available for include the Xbox One, Windows 10, and Steam. I will have to admit that I was rather shocked that the title wasn’t being offered to the Playstation. However I wouldn’t be too surprised if a little down the road it doesn’t make its way over to the Sony fans.
Cuphead - Carnival

Brothers Jared and Chad Moldenhauer are the lead game designer and art director for Cuphead. They started working on the idea for the game back in 2010 in fact. Featuring hand-drawn animation and watercolor backgrounds, the audio includes original jazz recordings.
Cuphead

I should mention the story for Cuphead involves the titular character losing a bet with the Devil himself. Judging from that 2015 E3 teaser our hero and his pal Mugman decide to fill up with some liquid courage and try to repay that debt. Doing so involves overcoming 30 boss battles. Which is five more than the Guinness World Record says a shoot ’em up has challenged Players with so far.
Cuphead

I have also read that Jared and Chad have stated they are aiming for old school difficulty. While I’m hoping they aren’t going as old school as Capcom’s Mega Man I will buy this game no matter what. My love of animation that I share on the Toon In posts demands I play this game even if I’m horrible at it.
Cuphead - Devil

I ask you to look at these beautiful screencaps of the game in action. That anything is possible in a cartoon feel really shines through!
Cuphead

Cuphead

Certainly a lot of work has gone into Cuphead, the team has expertly crafted a title that wears it’s love of the Fleischer Studios on its sleeve. In addition StudioMDHR has a merchandise page that is suitably retro of course. Pins featuring the likes of Mugman and Cuphead are available. As well as sweaters, T-shirts, stickers and even posters. All looking like they were plucked right out of the animated shorts of the 1930s!
Cuphead

[Via] StudioMDHR

Now while we patiently await the release of the game…

Why not delve into those very shorts that inspired the creation of Cuphead?


For your viewing pleasure, we present 1939’s Small Fry from the Fleischer Studios!

[Via] Disney Short Film

Diary Of An Arcade Employee Podcast Episode 022 (Street Fighter II)

Street Fighter II is the subject of the 22nd Diary of An Arcade Employee Podcast! On this episode I talk about the impact and legacy of Capcom’s 1991 and 1992 arcade phenomenons Street Fighter II: The World Warrior and Street Fighter II: Champion Edition. Also of note is my good friend and fellow arcade employee, Andy Pickle, is back as a special guest on the show to discuss his own memories with the legendary game. As always I’ve made sure to share some vintage audio treats for your listening pleasure!
street-fighter-2
If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook Page or you can check in on the Official Diary of An Arcade Employee Facebook Page for your daily fix.

Our ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth, you can visit his official site by clicking that link and make sure to hop on over to his SoundCloud Page!

Subscribe to the Diary of an Arcade Employee Podcast:
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Directly Download the Diary of an Arcade Employee Podcast:
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Street Fighter II - Arcade Flyer Archive
A big thanks as always to Arcade Flyer Archive for that awesome flyer!

With These Mondo Enamel Pins You Can Show Off Your Love For Mega Man!

When Capcom unleashed Mega Man on the Nintendo Entertainment System they easily created one of the longest gaming series as well as a lasting icon. On various and multiple consoles across the World – the Blue Bomber – has been featured in over 50 games since 1987.

Mondo has a little something to help fans of the Mega Man series show off their devotion to the character with three enamel pins that are available for pre-order. Besides the Mega Man 1-Up icon, you also can pick up an energy tank pin and one of Mega Man jumping – all three designed by artist Jay Shaw!
Mega Man - 1 Up

All images courtesy of Mondotees.Com

All images courtesy of Mondotees.Com


Mega Man Jumping Pose - Mondo
By the way, the reason that Mega Man was nicknamed the Blue Bomber is thanks to Nintendo Power.

Mega Man II - Nintendo Power

They jokingly applied that nickname to the character as a nod to Rock ‘Em Sock ‘Em Robots – the blue robotic boxer’s name is the Blue Bomber. Readers of the magazine just kind of started using the nickname and before you knew it – Capcom started using it as well!
Rock Em Sock Em Robots

Now perhaps Mondo can do something about the catchy theme and intro I have stuck in my head from the Mega Man animated series!

[Via] SillyJakeChan

Diary Of An Arcade Employee Podcast – Episode 011 (Ghosts ‘N Goblins)

Welcome friends to the eleventh episode of the Diary of An Arcade Employee podcast! Each show I will not only discuss a particular classic arcade game but share some behind the scenes information of what it’s like to work at a retro arcade. Since it’s October it felt like we should talk about Capcom’s 1985 arcade hit “Ghosts ‘N Goblins”!

If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook page.

Our new ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth, you can visit his official site by clicking that link or hopping over to his Soundcloud Page!

Subscribe to the Diary of an Arcade Employee Podcast:
[iTunes] Subscribe to the Podcast directly in iTunes(MP3)

Directly download the Saturday Frights Podcast:
Episode Mirror #1(MP3)
Episode Mirror #2(OGG)

Strider’s Many Faces

My obsession with Capcom’s Play System (CPS-1) arcade hardware has taken me from Nemo to Strider and with it a lot of research about my new favourite game. Something that stood out very quickly to me whilst browsing various artwork for the game was the character art for the hero of the game, Strider Hiryu.

Looking at the flyers and promotional art for the arcade game, Strider has a style that is exactly what I would expect for him. You can see above and below that he holds his plasma cypher correctly, wears his blue and red action-ninja costume like only a true 80’s hero can, and he has that cool hair that the Japanese do so well.

strider_options

By the time the game reaches Sega’s Genesis, the character finds himself with a dual personality. His American persona is very much the 80’s action hero, one who has apparently forgotten that he isn’t meant to use a sword! This seems strange as the logo has the proper weapon within in! Fortunately, the Japanese boxart leaves the character, and his weapon, mostly unchanged.

strider_genesis

Things get stranger still with the NES/Famicom boxart. This American Strider is a little goofier than the last, but at least he no longer fights with a regular sword. The Japanese Famicom art has also re-styled the hero, creating a more ninja-like character.

strider_nes

The arcade flyer and the artwork used by US Gold for home computer releases really highlights the stark differences that the character suffered during his original game. The CPS art keeps to a generic blue-suited American but for his C64 appearance he changes in to someone who looks a lot like Van Damme in a red and gold lighting costume and, again, forgets to bring his cypher to the party! Even the tagline for this new Strider is unaware that the weapon is plasma based – not titanium!

strider_arcade_c64

Ultimately, it doesn’t matter what our hero looks like in the promo posters and on the box, as long as it represents the game inside. I doubt that many home users spotted that the sprites were drawn with a tonfa grip instead of a standard hilt – in fact, I suspect some of the home conversions failed to even implement this change in the artwork. All that really matters is that arcade Strider is a truly memorable game.