Do You Remember The Goonies Board Game? (1985)

I have always been a fan of games, certainly I was bit by the electronic gaming bug early but I’ve never shaken the desire to collect and play board and card games. Not just vintage games mind you but the latest offerings like Sherwood and the Mars Attacks dice game!

I of course however have a very fond spot in my heart for those board games of my youth that for one reason or another I wasn’t able to obtain back in the day. Like 1985’s The Goonies from Milton Bradley…which to be quite honest I don’t recall ever seeing before stumbling on it today over on Board Game Geek.

All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.

The object of the game is to be the first player to escape the fiendish traps and tunnels of One Eyed Willy with your treasure crystal and to avoid the Fratelli gang naturally.

All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.


All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.

Each player takes on the role of their favorite Goonie (I call dibs on Data!) and try to move them across the paths of the game board which have regular spaces and encounter spaces. The instructions on Board Game Geek state that the regular spaces are considered the white stone, gold doubloons and the treasure crystal spots found in the Pirate Ship Cavern. With the encounter spaces on the board being the colored stones in Chester Cobblepot’s Chamber, Under the Wishing Well, Cannonball Chamber, One Eyed Willy’s Skull Room, and the Pipe Organ Chamber.

Depending on which card you pull in the Encounter area you might be faced with a Fratelli gang member and be sent to the last doubloon space you encountered…or basically you have to go back to the start of that encounter space. Thankfully the Goonies might have an ace up their sleeve if they hold the matching colored slide card to avoid the encounter or the all powerful Data card!

All images courtesy of Board Game Geek.

All images courtesy of Board Game Geek.

So while I’m busy looking for this board game on Ebay why don’t you share your favorite board game memories in our comments?

Walt Disney’s 20,000 Leagues Under The Sea Board Game (1975)

With today being the birthday for the late great James Mason I made sure to pop in the 20,000 Leagues Under the Sea DVD to celebrate. Released by Walt Disney Studios back in 1954, I still find James Mason’s portrayal as the anguished and vengeance seeking Captain Nemo to be the best cinematic interpretation of the character…even though Captain Nemo is supposed to be the son of an Indian Raja.

As I was watching this classic film it got me thinking about a board game that I used to own in my youth, a 3-D game where players each took on the role of Captain Nemo with their own Nautilus. I remembered that the goal was to be the first to navigate your vessel to Vulcania while trying to avoid the gunships that your opponent was using in an attempt to sink you. Each player turned ‘Vulcania’ which controlled the direction the gunships traveled so there always seemed a wonderful element of blind luck in the game.

When your Nautilus was traveling under water you would be safe from the gunships patrolling for you and in exchange for your safety your movement was halved but if you braved the surface of the ocean you could travel much faster…and take the chance that a gunship would shell your mighty vessel of science to a watery grave.

The only thing that would have made this game greater is if they had included a miniature pipe organ to play while you waited for your turn! I want to give a huge thanks to the always impressive Board Game Geek site, especially Scott R. and Eric for the great photos you see above.

Dark Tower TV Commercial (1981)


I’ve stated before on the site that in my youth there was one board game that after seeing it’s TV commercial gripped my imagination and refused to let go. That game was the legendary Dark Tower by Milton Bradley. I never received one, I remember it being slightly expensive but that could just be my faulty memory banks, though I’ve been able to play around with one since…and I still want it.

For a young kid just getting started in TSR’s Dungeons and Dragons that commercial was right up my alley, besides it had Orson Welles in it!

I want to thank Retroist regular Magisterrex for uploading this fantastic commercial over on YouTube! Thanks to Jonathan Harrison over at Board Game Geek for sharing the box art to his own Dark Tower game.

Horror House: The Board Game

Found this neat looking Horror game released by Bandai over on Board Game Geek! It looks like the perfect game for this Halloween season, though sadly I’ve not been able to dig up too much information on it.

From the Board Game Geek site:

“Escape the Horror House where 45 of the worlds monsters wait to terrify you!

Battle with the monsters: If you win the demons scream; when you lose the monsters bellow a wicked laugh.

A game for two to four players…never play alone.

Includes

Gameboard
Deathhead roulette (electronic: requires 1 C cell battery)
39 monster cards
6 king of demon cards
1 guardian spirit card
4 pass cards
11 king demon chips
1 sword
4 tokens (men)
1 instructions

Play consists of moving around the house fighting monsters
by inserting the sword into holes in the electronic death head to determine the outcome (screams, laughter or the clashing of swords determines the winner) ie: electronic dice rolling and outcome.”

A big thanks to Ant Parker and G. Hooke for sharing the photos of the game up top!

The Fastest Gun By Milton Bradley (1973)

A very big thanks to Jimu, the Doctor, and Jim P over at Board Game Geek for these awesome images from the The Fastest Gun board game originally published by Denys Fisher Toys and then a year later by Milton Bradley.

Thanks to Board Game Geek we know that the object of this game boiled down to being the last person standing. You could buy the various property around the town and if you had enough cash you could hire gunslingers to fight for you or else you would be called out to fight yourself. Under the board there was an underlay that would rotate and when a hole in the underlay would rotate under your token or your gunfighter’s token it would knock it over, thereby settling who was the fastest gun.