Devil Fish is a game that I can certainly say I’ve not heard of before. It was however an arcade title released back in June of 1982 by Artic Electronics. A bit of Lock ‘N’ Chase with maybe a little Mouse Trap thrown in. Devil Fish is another prime example of how the Golden Age of arcade games were pretty imaginative. As well of course as being this weeks Retro Arcade Art offering from Christopher Tupa!
Devil Fish is one of many popular maze related titles from the early 80s. I would say that Pac-Man is of course the greatest example of the maze genre. Obviously. With Devil Fish though you have the added bonus of playing a well meaning dog. Sea Dog as a matter of fact who has been tasked by the King of the Sea to get rid of the rampaging Devil Fish.
Those titular villains have escaped from their underwater prison and are making a mess of the King’s sea garden. They look very much like multicolored Octopi. So Sea Dog must attempt to lure the beasts with bait, in this case fish. The player drops the bait in an attempt to fatten the Devil Fish where they get stuck in the narrower passages of the maze.
Once an enemy is trapped, Sea Dog can scoop them up and deposit them in a cabin. Why? Because each Devil Fish that he drops off reveals the image of the beastie hiding in the garden. Once it is fully revealed Sea Dog heads to the next stage.
Now that you know a little about Devil Fish, check out the gameplay!
[Via] Old Classic Retro Gaming
Remember that with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s official site to contact him as well as check out more artwork and even listen to his podcasts!
Now make sure to enjoy the earlier entries for the Retro Arcade Art By CTupa!
Retro Arcade Art 1 (Beezer)
Retro Arcade Art 2 (Bomb Jack)
Friends, how many of you recall Bomb Jack? It was an arcade title that was developed as well as manufactured by Tehkan in 1984. It is also as a matter of fact, the subject of this week’s Retro Arcade Art by Christopher Tupa.
While Tehkan might not sound familiar. I am certainly positive you know them by their current company name. Which is Tecmo! Bomb Jack proved popular enough by the way that it received three sequels. Bomb Jack Twin was another arcade game with Mighty Bomb Jack and Bomb Jack II for home consoles and computers.
Just before I jump into the mechanics of Bomb Jack I will remind you of CTupa’s new art project. The artist will be sharing one new illustration a week for the foreseeable future. Furthermore they are all based off the Golden Age of video games.
As an added bonus you can pick up each of the Retro Arcade Art offerings. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s official site to contact him as well as check out more artwork and even listen to his podcasts!
Bomb Jack tasks players with controlling Jack. Obviously. A superhero who must travel throughout time and pick up the red bombs scattered across the stages. While avoiding contact with the numerous enemies that populate the level. Fortunately for our hero he can jump super high and even float.
There is a bonus when players pick up the bombs after the fuse has been lit. Doing so will cause the meter at the top of the screen to expand. Once it is totally full it will release a circular and bouncing letter P. If Jack nabs that he becomes invincible as well as the enemies transforming into bonus coins to be picked up.
In addition the player can pick up other bonuses. Such as the letter B, which will increase your score multiplier by 5. On the other hand there is also E that gives Players and extra Bomb Jack. Last but not least we have S which is the rarer bonus and it will give you an entirely free game.
Now why not take a few minutes and check out the game play for Bomb Jack
[Via] Classic Game Videos
Make sure to enjoy the earlier entry for the Retro Arcade Art By CTupa!
Retro Arcade Art 1 (Beezer)
Invisible Monsters. That name shouldn’t ring any bells for fans of the Golden Age of Arcade games. Until just a few weeks ago in fact no one had heard of such an arcade title. Of course word spreads fast in classic gaming circles. Especially when it’s a rather groundbreaking find like with Invisible Monsters. An unknown 1980 prototype for Bally/Midway’s Wizard of Wor which was released in 1981!
[Via] Retro Gameplay
I must give all credit to the exceptional Arcade Heroes site. They are the ones that gave me the heads up on Invisible Monsters. In addition to supplying the image of the prototype at the top of the page.
I don’t think I can properly put into words how exciting this discovery truly is. There are of course a few differences between the prototype and Wizard of Wor. For one thing you have the designs used for the game’s marquee.
Invisible Monsters still sort of has the same art style but instead of the dastardly Wizard. The prototype appears to have focused on the digital avatar of the Player, known as a Worrior.
In addition to the marquee, the maze itself is different in the prototype. It is larger in fact than the one presented in Wizard of Wor. The Worriors are slightly altered in Invisible Monsters as well. With the radar taking up more space at the bottom of the screen than in the 1981 release.
Now having mentioned a few of the minor differences I must point out some of the major ones. For one thing, in the Invisible Monsters prototype, there is no Wizard of Wor of course. Nor are there any variation of enemies beyond what would be called the Thorwor. The most obvious difference however between the prototype and the 1981 arcade classic is the absence of synthesized speech.
Invisible Monsters is certainly a rare find. One that sadly the majority of us arcade gaming fans will simply not be able to experience for ourselves. I am very thankful then the Mad Conservative has uploaded a nearly 20 minute long video showcasing the prototype!
I am sure for most of you it might feel like I’ve gone on ad nauseam about how wonderful it is working at a retro arcade. The simple fact of the matter is however that is 100% the truth. Constantly being around not just the shining and warm glow of the arcade games of the Golden Age. But seeing happy Players outweighs the few times it might start to feel like work.
In particular though there are those moments when the bar of awesomeness is raised even higher. Like last evening when we had very special musical guests drop into the arcade. Thanks to local musician Robert Baldomero aka LucioPro who performed at MagFest last year. He was able to get the ball rolling to have none other than the Bit Brigade perform at the arcade this year.
LucioPro has been a guest performer at the arcade in the past but last evening was the first time he actually revealed he was also secretly Soundwave of the Decepticons!
Now Bit Brigade as well as LucioPro had also just performed at PAX South four days previously. But they totally brought their A game to say the very least. One of the mind-blowing aspects of Bit Brigade is a member of the group is actually playing the game live. The band is playing the music for the level that is being projected behind them. In the case of this video for the opening level of the classic Castlevania!
I do apologize about my tablet’s inability to truly get a great image. I was standing on a chair holding it up over Sinistar while Bit Brigade was rocking out.
Now for those of you that have been or are now rightfully swayed by the power of the Bit Brigade. I have some very good news. They totally have an incredible amount of merchandise that you can purchase from their official store. Items include not just CD’s but Vinyl, T-Shirts, and digital downloads.
Now that you’ve seen the Bit Brigade entertain at the smaller venue that was the arcade. Check out this video from the 2012 MagFest to see some glorious Mega Man 2 action and music!
There is a bit of salty language from the legions enjoying the concert – just a heads up.
[Via] Infinite Bacon’s Channel
For the 23rd episode of the Diary of an Arcade Employee Podcast the subject is 1983’s Congo Bongo by SEGA – sort of. On this show I talk a little about who actually designed and programmed the game as well as it’s success in the Golden Age of arcades. As always I’ve made sure to share some vintage audio treats for your listening pleasure!
If you have any suggestions for future games to cover or comments on the show itself you may email them to me at VicSage@Retroist.com. You can also contact me on Twitter and of course on Facebook. You can also keep up to date on what is going down at the Arkadia Retrocade by making sure to “Like” their Facebook Page. If you need a daily fix you can check out the Official Diary of An Arcade Employee Facebook Page!.
Our ending theme entitled “River Raid” was graciously provided by the talented Tony Longworth. You can listen to more of his work on SoundCloud!
Subscribe to the Diary of an Arcade Employee Podcast:
[iTunes] Subscribe to the Podcast directly in iTunes. (MP3)
Directly Download the Diary of an Arcade Employee Podcast:
Episode Mirror #1 (MP3)
Episode Mirror #2 (OGG)