Friends, Christopher Tupa’s choice for this week’s Retro Arcade Art is an important one. At the very least because Food Fight happens to be an arcade title we are still seeking at Arkadia, for almost six years now. Food Fight is an 1983 game that I remember quite fondly from Showbiz Pizza as well!
I will grant you of course that might be the longest attract screen I have ever seen. Now it is probably a good bet that creator Jonathan Hurd was inspired by 1978’s Animal House. I have not found any actual record of that, mind you. However I fail to believe that the legendary scene from National Lampoon didn’t indeed have an influence.
[Via] Jeffy 10028
In Food Fight the Player takes on the role of Charley Chuck. A kid whose sole goal is to eat the rapidly melting ice cream at the left side of the screen. The problem is the pesky and angry Chefs who have decided to stop him. Chuck naturally has only one way to stop them – hurl any type of food he can get his hands on!
I have always assumed that Food Fight takes place in some fancy restaurant. Charley is sneaking into the kitchen which is why the Chefs are so upset. That however doesn’t explain the odd portals in the floor they emerge from.
Charley Chuck can use any of the piles of peas, bananas, tomatoes, watermelons, and pie. The bad news is so can Oscar, Angelo, Jacques and Zorba. In addition they have a tendency to have very, very good aim.
To say nothing of how fast the Chefs become in later stages. Now the good news is the same food your foes are throwing will take each other out if they make contact. The bad news is the open holes scattered across the level is another way to lose a life.
I realize of course at first glance, Food Fight might actually resemble 1982’s Robotron: 2084. But instead of two joysticks, one controlling movement and one acting as your throwing arm. Food Fight actually has one joystick and one throwing button. Which makes it a little more harder to control for my taste.
You know a little about Food Fight now, so why not watch the game in action?
[Via] Gameing for Two
As always with CTupa’s Retro Arcade Art project, you can purchase the artwork featured in this post. The originals are ink and watercolor and are 5″x7″ on 8.5″x11″ size paper. You can hop on over to Christopher’s Official Site to contact him as well as check out more artwork from his project!
I hope you won’t forget to check out CTupa’s previous entries in his Retro Arcade Art project as well!