The 26th of the month is here once again, friends! Which of course means it is Atari Day. What better way to celebrate than by checking out Data Age’s Journey Escape?
While in fact Journey Escape was marketed as a tie-in to the band’s 1981 album of the same name. The game actually uses an original theme with the exception of a rather nice chip version of Don’t Stop Believin’.
When Journey Escape for the 2600 was released back in 1982, it flew under my radar. However at the very least by the time I picked up the cartridge at a garage sale in 1983, I was quite familiar with the band’s arcade game. I’m not sure how in 1982 I managed to miss this rather excellent television commercial. Not only is it imaginative, capturing elements of the game itself. But moreover it has the bonus of Casey Kasem’s voice work as well!
In the light of having missed the TV ad for the game. It’s probably not too hard to imagine that I also failed to catch the MTV interview with members of Journey itself talking about the game.
What was the goal of Journey Escape you ask? It would seem you are traveling with Journey and they have just finished a performance that has netted them $50,000. It is up to the Player to escort all five members of Journey with their money to the safety of their escape vehicle – the Scarab naturally!
The obstacles in your path to accomplish this are many. For one thing you have to guide the band members past “Love-Crazed Groupies”. If a Player comes in contact with one of these they lose time and $300 bucks.
In Journey Escape a Player must also be wary of the paparazzi. The likes of the “Sneaky Photographers” will cost you $600 dollars upon contact. Why so much you might ask? To pay for the film negatives of course!
Also while playing the game you have to beware the “Shifty-Eyed Promoters”. These slightly gangster looking hucksters will cost you a whopping $2,000 dollars on contact.
Now the Player must also do their best to avoid the Stage Barriers. While at the very least it won’t cost you money if you collide with it – it does slow you down.
Having said that though, not everything in Journey Escape is designed to hinder your game. Case in point the “Loyal Roadie”, who looks in fact like a robot. If you manage to make contact you will be granted a temporary invulnerability.
Last but certainly not least is none other than the “Mighty Manager”. This jovial character allows a Player to run all the way to the Scarab without being stopped. In addition to adding $9,900 to the band’s purse.