Journey Escape

Celebrate Atari Day With Journey Escape And MTV!

The 26th of the month is here once again, friends! Which of course means it is Atari Day. What better way to celebrate than by checking out Data Age’s Journey Escape?

Journey Escape

Image courtesy of Atarmania

While in fact Journey Escape was marketed as a tie-in to the band’s 1981 album of the same name. The game actually uses an original theme with the exception of a rather nice chip version of Don’t Stop Believin’.

[Via] A Personalised Insane Asylum

When Journey Escape for the 2600 was released back in 1982, it flew under my radar. However at the very least by the time I picked up the cartridge at a garage sale in 1983, I was quite familiar with the band’s arcade game. I’m not sure how in 1982 I managed to miss this rather excellent television commercial. Not only is it imaginative, capturing elements of the game itself. But moreover it has the bonus of Casey Kasem’s voice work as well!

[Via] MYSATURDAYM0RNINGS

In the light of having missed the TV ad for the game. It’s probably not too hard to imagine that I also failed to catch the MTV interview with members of Journey itself talking about the game.

[Via] ScottithGames

What was the goal of Journey Escape you ask? It would seem you are traveling with Journey and they have just finished a performance that has netted them $50,000. It is up to the Player to escort all five members of Journey with their money to the safety of their escape vehicle – the Scarab naturally!

The obstacles in your path to accomplish this are many. For one thing you have to guide the band members past “Love-Crazed Groupies”. If a Player comes in contact with one of these they lose time and $300 bucks.
Journey Escape - Love Crazed Groupies

In Journey Escape a Player must also be wary of the paparazzi. The likes of the “Sneaky Photographers” will cost you $600 dollars upon contact. Why so much you might ask? To pay for the film negatives of course!

Also while playing the game you have to beware the “Shifty-Eyed Promoters”. These slightly gangster looking hucksters will cost you a whopping $2,000 dollars on contact.

Now the Player must also do their best to avoid the Stage Barriers. While at the very least it won’t cost you money if you collide with it – it does slow you down.

Having said that though, not everything in Journey Escape is designed to hinder your game. Case in point the “Loyal Roadie”, who looks in fact like a robot. If you manage to make contact you will be granted a temporary invulnerability.

Last but certainly not least is none other than the “Mighty Manager”. This jovial character allows a Player to run all the way to the Scarab without being stopped. In addition to adding $9,900 to the band’s purse.

I certainly hope you enjoyed learning a bit about Journey Escape for Atari Day. I hope you will also remember Atari Day is celebrated every 26th of the month.


Image courtesy of Atari I/O’s Facebook page.

To learn even more about the fun of Atari Day be sure to hop on over and check out fellow Retroist writer Atari I/O’s site by following the link here!

Inside Atari

Celebrate Atari Day With This 1981 Inside Atari Promo Video!

Goodness gracious. I was so busy celebrating my Wife’s birthday that I neglected to share an Atari Day post! So let us celebrate a belated Atari Day by watching this 1981 promotional video entitled Inside Atari.
Inside Atari

This is most certainly a nice piece of history for the legendary company. By 1981 Atari had three separate divisions going full bore. They had their arcade division releasing titles that helped make the Golden Age of Arcades so memorable. As well as the home console division with the Atari VCS or 2600 as it became known once the 5200 was released a year later – which sold like hotcakes. Atari had as well at this point released the Atari 400 and 800 home computers.

Things were looking absolutely grand for Atari in 1981. Which is why Inside Atari was regularly seen at consumer electronic shows. To say nothing of course of aiding in the wooing of potential investors.
Inside Atari - Global Reach

In addition to Inside Atari coming across as a visual pep rally. There are some wonderful nuggets to be gleaned. For example in this screenshot you can see some rom chips for Defender, Pac-Man, Yar’s Revenge, and Graves Manor.

That last one is more than a little noteworthy as it is one of the four original names for 1981’s Haunted House !

Furthermore if you look quickly you can spy some interesting artwork on display. Like this piece for the port of Pac-Man. Which I might add I had not seen before until the release of Tim Lapetino’s stellar Art of Atari tome last year.

All in all Inside Atari runs about five and a half minutes. So obviously it will not be the most in-depth exposé on the workings of the company. It will however give you that perfect snapshot of the glory days of Atari as an entertainment juggernaut.

[Via] Dig That Box RETRO

I hope you enjoyed watching Inside Atari. But remember that every 26th of the month is when we celebrate Atari Day!


Image courtesy of Atari I/O’s Facebook page.


To learn even more about the fun of Atari Day be sure to hop on over and check out fellow Retroist writer Atari I/O’s site by following the link here!

The Fun Was Back

Happy Atari Day! In 1988 The Fun Was Back!

As this is the 26th of the month, you all know too well what that means. It’s of course Atari Day once again. That time every month when we fans of all things Atari do our best to spread not only our memories of that legendary company, but in fact attempt to point out it’s legacy is still quite strong. Or in other words share why back in 1988 the fun was back!

With today being Boxing Day in the UK and Canada among other countries. It only seemed natural that with the Holiday that we take a look at 1987’s RealSports Boxing.
The Fun Was Back - Atari 2600

On the other hand I feel I should add that I do know that Boxing Day has nothing to do with the Sweet Science. In fact the Oxford English Dictionary gives an explanation for the naming of the Holiday.

A present or gratuity given at Christmas: in Great Britain, usually confined to gratuities given to those who are supposed to have a vague claim upon the donor for services rendered to him as one of the general public by whom they are employed and paid, or as a customer of their legal employer; the undefined theory being that as they have done offices for this person, for which he has not directly paid them, some direct acknowledgement is becoming at Christmas.

Check it out, you learned something today while we are sharing memories of the past here on The Retroist! In addition back in 1988 after the Nintendo Entertainment System had made its mark on popular culture. The Atari 2600 took a stab at Players who of course still had a large collection of 2600 titles. Or were tempted by the less than 50 dollar price tag for the system.

Moreover the company felt that by showing off some of their newer game cartridges. Like Midnight Magic, Solaris, and of course RealSports Boxing. They rightfully could prove that there was still plenty of fun left in the Atari 2600 – or that the fun was back!

Retro Commercials Forever

Now that you understand why The Fun Was Back in 1988, why not check out RealSports Boxing in action?

Awkuhtay

Remember that every 26th of the month is Atari Day!

Image courtesy of Atari I/O’s Facebook page.


To learn even more about the fun of Atari Day be sure to hop on over and check out fellow Retroist writer Atari I/O’s site by following the link here!

Tunnel Runner

Celebrate Atari Day With Tunnel Runner!

Tunnel Runner is another vintage Atari 2600 game that possessed the RAM Plus chip. You might remember I talked about that last week. With the post about Stuart Ross’ Wings. Since this is the 26th of the month – you know what that means, right?
Atari 2600

It’s Atari Day! Furthermore what better way to celebrate that day than looking at 1983’s Tunnel Runner? A rather scarce CBS Electronics game as a matter of fact. Programmed by Richard K. Balaska Jr., his only title for the Atari 2600.

[Via] Retro Commercials Forever

So what is Tunnel Runner about?


You must navigate your way through a 3-D lair, a complex of mazes. To successfully make it through a maze or a Run – hence your title of Tunnel Runner. You will have to locate a key and then the proper escape door. A fact made a little more difficult as there can be multiple types of doors on a level. Like the image you see below which represents a transport door – which will drop you in another part of the maze!
Tunnel Runner
If the door had an up arrow next to it, that would have meant you would go to the next level. Two arrows next to said door means you are advancing two levels in difficulty. In contrast to a door with two downward arrows which means you will go back to the last played maze. The only reason to take such a door is to avoid being caught by an enemy.

However you do have a little help by way of a map. By pressing the fire button on the joystick you can take a look at it. It will show you the layout of the maze, the locations of the Zots, and which direction you are facing.
Tunnel Runner

You can’t move while checking out that map but the Zots can. Similarly they are moving through the maze too – but in their case they want to eat you up. They come in three colors. Grey are rather slow and easy to lose. White versions are a little quicker and will hunt for you but can be left behind if you beat feet. The Red Zots on the other hand are fast and most dangerous.
tunnel-runner-zots

Now that you know a bit about the game, why don’t you watch it in action?

[Via] Vizzed Gameplay Videos

Atari Day? What is that again?


Image courtesy of Atari I/O's Facebook page.

Image courtesy of Atari I/O’s Facebook page.


To learn even more about the fun of Atari Day be sure to hop on over and check out fellow Retroist writer Atari I/O’s site by following the link here!

Celebrate Atari Day With The Art Of Atari!

Art of Atari I think is possibly the best way to celebrate Atari Day. Then again I admit I am biased in that viewpoint.
Art of Atari - Vic Sage

Although this may be true it doesn’t detract from the importance of the Art of Atari to gaming enthusiasts. Tim Lapetino’s retrospective on Atari gives us an insiders look at the four decades of the company. Additionally he has amassed artwork from private collections and museums for his 352 page tome – moreover it’s official. Lapetino has also included interviews and sometimes never before published artwork of those artists that were part of the Golden Age of Atari!

Images courtesy of Atari I/O.

Images courtesy of Atari I/O.

I want to point out that Tim has sort of been working out the idea of the book since 2012. Captivated like many of us by the beautiful box art that graced the 2600 titles. Missile Command, Adventure, and Centipede to name but a few. Lapetino that year was able to obtain from another collector, slides, negatives and transparencies of such Atari artwork.
missile-command-art-of-atari-atari-io
art-of-atari-centipede-atari-io

Equally important of that purchase to Tim was coming into contact with Cliff Spohn. The freelance illustrator responsible for some of Atari’s early uniquely beautiful covers.
codebreaker-atari-2600

I cannot stress how important these illustrations for the games were. In fact it helped to set the art style of those original releases. But it also acted as a portal of sorts to the “World” that the game on the cartridge offered. Stoking the fires of the imagination – it is easy to see how children might add an element of role-playing with Codebreaker.

You aren’t merely attempting to find the hidden code in as few as moves possible. Thanks to that artwork by Spohn you are now a shadowy agent trying to obtain the location of enemy ships!

Don’t just take my word for it. Here is the Art of Atari‘s Tim Lapetino on Atari’s early approach to advertising:


“I can say that Atari’s approach really was a product of its time. In the late 70s and early 80s, illustration was still widely used in advertising, design, and commercially. Photography was just starting to supplant hand-rendered illustration, but it was sort of natural that the folks at Atari would draw from existing, parallel industries to drawn inspiration for their package design and art. There were no video game standards, so they borrowed from paperback novel covers, LP album art, and movie posters – and expanded upon it. Cliff Spohn’s art really served as a working template of how to approach the art, and they grew from there.”

That quote like nearly all the photos in this article are from an EXCLUSIVE interview over at Atari I/O. Between Rob Wanechak and Tim Lapetino. Make sure to take a moment out of your busy schedule and read that interview – it is well worth your time.

The Art of Atari is available right this moment at better book dealers as well as at Dynamite.Com!

Remind me again what Atari Day is!


Image courtesy of Atari I/O's Facebook page.

Image courtesy of Atari I/O’s Facebook page.


To learn even more about the fun of Atari Day be sure to hop on over and check out fellow Retroist writer Atari I/O’s site by following the link here!