Fantasy World Dizzy

Remembering 1989’s Fantasy World Dizzy

It has been a while since I last wrote for the Retroist. In that time I have spent time reflecting on the nature of retro gaming and the games that I loved as a child. It has been a bit of a bitter-sweet journey. Some games I loved as a child; now hate as an adult. For my first piece of writing since returning I want to go over a game that I loved as a child and now have very different views on today. A game that I still love but also dislike in equal measures.

Fantasy World Dizzy.

Fantasy World Dizzy - Box Art

Fantasy World Dizzy was my first experience with any kind of Dizzy game. It was a medley of bright colours and funky music. It had a cute cartoon mascot in the form of an anthropomorphic egg named Dizzy. And his equally eggy in nature friends, The Yolk Folk. It had a varied and interesting looking locations. All set around various fantasy themes, such as dragons and giant beanstalk.

Yet it was back breaking, controller slamming, the start of curse word using hard. The puzzles required you to make frequent trips back and forth across the game world. Traversing obstacles that would instantly kill you if you didn’t observe the pixel perfect ritual to bypass it.

Fantasy World Dizzy 1

The puzzles themselves would, at times, require some degree of mind reading because you had to work out what the developer was thinking. Rather than using any form of rational logic. And there were several screw you areas and items that instantly ruined your game.

Fantasy World Dizzy 2

Yet I still loved it. I still got a massive jolt of childhood joy when I popped that tape into the C64 Datasette. I got excited when I saw the hypnotic, multicoloured bands of colour on the loading screens. And the audio pleasure when the title music started.

[Via] The Moneill83

I probably still ascribe my love of this game to some deep-rooted childhood faithfulness to the game. Back then I had no disposable income. I was a child; relying solely on the begging my parents for game purchases or gaining pocket-money to procure games. So I would naturally enjoy a game as much as I could because there was potentially a long wait before the next game.

As an adult I can see the faith, that unconditional childhood love, for a game was somewhat misplaced. Yes the game might have been fun back then and is still fun, to a certain frustrating degree, now. Yet there were far better games available on the various home platforms of the time.

Fantasy World Dizzy; and by proxy the rest of the Dizzy series, will always stay a dirty pleasure of mine. Their cartoonish charm and overall polish will keep me coming back. The probable first gaming mascot I ever came across will stay in my heart. A firm fixture of many a childhood happy memory. It also had this British charm. The subtle references to children’s TV and British sense of humour.

Fantasy World Dizzy 3

Yet I will always know that for every time I tried to complete that game, it will be time spent that I will never get back. Time that could have been spent playing something else.

Something potentially far more entertaining.

Subscribe to the Retroist Newsletter

* indicates required