Dragon - Dungeon Magazine Ad

Original Dungeon And Dragon Magazine Ad

As I’ve mentioned before on the site I was very fond of Dungeon and Dragons in my youth and in my later years I experienced one of the most epic campaigns I’ve ever had the pleasure of playing. A FIVE year campaign. If that isn’t the epitome of epic I just don’t know what is.

In my youth while visiting our local mall I would frequently come across the magazines Dragon and Dungeon while browsing through the bookstore. I would flip through them, Dragon in particular, but never actually started picking it up until I was much older, they were filled with supplemental info for D and D, had advice columns, and a few comics. Dragon began publication back in 1976 and would continue until 2007 when Wizards of the Coast turned it into an online only periodical which lasted until 2013.

Dragon #120 image courtesy of the Museum of Computer Adventure Game History.

Dragon #120 image courtesy of the Museum of Computer Adventure Game History.

Dungeon was more focused on offering a Dungeon Master play-tested modules to help expand the adventures of their players. So while I was always a player in a Dungeon and Dragons game I never felt compelled to pick any of those up.

While as I said I didn’t pick up the magazines when I was younger I would constantly find subscription advertisements for them, like you see at the top of the post, in the role-playing games I was purchasing like Marvel Super Heroes, Star Frontiers, and Gamma Word.

[Via] xntryk1

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One thought on “Original Dungeon And Dragon Magazine Ad

  1. Atari Adventure Square says:

    Dragon magazine not only embellished the D&D playfield with its contributions to deeper levels of gameplay, but it was an essential part of my love and enjoyment of the whole experience.

    The very existence of this thoughtful, entertaining publication brought us the sense of a communal event, a zeigeist of throwing yourself into role-playing and externalizing your imaginative self.

    And the mag was very serious about its content. It had comics in the back, and a good sense of fun, but no downplaying complicated rule structures, no talking down to its audience, no ‘golly-gee, kids’ nonsense to widen its appeal to non-players.

    This was a specialized book taking intelligence and curiosity for granted. And it sought out and printed contributions from experienced and non-experienced players alike – as long as it offered an expanded outlook on this limitless world we were creating.

    Looking at old Dragon magazine covers, it all comes rushing back. And the sense of imaginative travel makes this as much an exploration document as it was a wonderful niche product from a great era in gaming.

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