Maze A Tron - Intellivision

The Intellivision Was All About Tron

I’ve mentioned before on the site my love for Mattel Electronic’s Intellivision, in particular their license with 1982’s Walt Disney classic TRON.

[Via] Scottith Games

While TRON: Deadly Discs was by far my favorite of the three games that were released for the Intellivision system I still enjoyed their maze genre offering which was appropriately titled TRON: Maze-A-Tron.
Maze A Tron 1 - Intellivision
Maze A Tron 2 - Intellivision
Developed by Russ Haft with graphics programming by Eric Wels and sound design by Andy Sells, Maze-A-Tron was obviously a totally different beast than the more popular Deadly Discs. In the first part of the game you control Flynn as he travels across a side-scrolling circuit board in an attempt to clear the RAM chips that have been appropriated by the MCP. You could control the direction of the screen by visiting directional nodes scattered across the circuit boards but had to constatnly watch out for the Recognizers that are searching for you, thankfully you had limited shields that could freeze those lumbering monstrosities in their tracks.

In the second part of the game…which I never actually reached in my youth…you had to use your Bit-Gun and fire at a pair of streaming numbers while the MCP frantically tries to undo your efforts to clear those RAM Chips.

Want to see it done, right? Why not watch TTAMEZ‘s YouTube video? This is the second round, which means everything is just a bit faster!

If you want to know what the Retroist thought about the Atari 2600 version of TRON: Deadly Discs you can read his review here.
tron
While you are reading that review you could of course listen to episode 76 of the Retroist Podcast which discusses TRON!

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3 thoughts on “The Intellivision Was All About Tron

  1. Atari Adventure Square says:

    Despite my failure to conquer the maze during my time on the grid, that cover (and back-cover) art still enthralls me and whisks me back to the first moment it appeared and defined a new generation of VG graphics and gameplay.

    This game de-rezzed my gamer hind many times.
    But every bit of it was fun.
    (pun clearly intended)

  2. rebel-scum75 says:

    During my time on the grid this was by far the hardest game to conquer. I spent a majority of my time trying to beat this game but never had as a kid nor as an adult to this day. I still have both but this one is by far the harder of the two. While my friends had moved on to the NES, I was still trapped on the grid trying to solve this game.

  3. You are 100% correct, Atari! I’ve been able to reach the MCP a couple of times now but STILL haven’t gotten the hang of it…not that failing keeps me from trying again and again! Plus, I really like the music for this game. :D

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