Do! Run Run (1984)

As always I want to give a huge thanks to the Arcade Flyer Archive for not only the flyers you see below but for their excellent collection in general, these are works of art of course and it makes me happy to see someone doing their part to catalog them for future generations.


Sadly I have to admit that I’ve never seen Do! Run Run in the wilds of the arcade in my youth. If it wasn’t for the great C.A.D.E.R.S Facebook Group submitting the YouTube video below I probably still wouldn’t have been aware of the game!

Do! Run Run was the 4th and final arcade title of Mr. Do!, Universal’s video game Icon. In Japan it was known as Super Pierot. The arcade game’s title is indeed a reference to the popular song Da Doo Ron Ron:

Thanks to DigiHatesMakingNames for the Do! Run Run arcade video and to SixtiesPopGold for the excellent vid of the Crystals!

VicSage

Editor at Retroist
Searching through the alleys for useful knowledge in the city of Nostalgia. Huge cinema fanatic and sometimes carrier of the flame for the weirding ways of 80s gaming, toys, and television. When his wife lets him he is quite happy sitting in the corner eating buckets of beef jerky.

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3 thoughts on “Do! Run Run (1984)

  1. Atari Adventure Square says:

    Seen the cabinet, missed the game. Has that Crystal Castle vibe.

    Y’know, seeing that live mock-up with the slightly creepy clown and plastic balls takes me back to a time (80s) where I’d be talking over the evolution of games with a buddy and we’d come to think that some day, we’d be controlling live-action characters in a live setting (on-screen) as a typical video game of the year 2000.

    Well, that time has come. With the promise of laserdisc games and their too-live crew, I still await my real person avatar.
    Little Big Planet had that certain visual something of playing with real toys.
    And your post about Primal Rage from last week, Vic, with its clay-motion fun, reminded me of this (also Pit Fighter).
    We have the means, we have the technology (uh, practically). We can rebuild those pixels into photo-realistic players.

    Of course, if it’s gonna be a clown doll with murder in his eyes, they can forget about it.

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