Fatal Labyrinth

Fatal Labyrinth

You want to play an RPG but you don’t have the hours it takes to accumulate wealth, level up, and find items? I have just the game for you: Sega’s Fatal Labyrinth for the Genesis.

Technically, Fatal Labyrinth is considered a roguelike (or rogue-like, a term I never knew until five minutes ago) game, but I would call it an RPG or at least RPG-like. It has the briefest of stories: a dragon has stolen a chalice from a village and you have to venture into his castle to get it back. It also has the briefest of opening village scenes; you start in a town in which there are several people you can (but don’t have to) talk to. Very quickly, though, you get to the real action: exploring a dungeon whose rooms and halls are slowly revealed as you explore them, acquiring all sorts of equipment (weapons, armor, helmets, rings, potions, scrolls, staffs, etc), and battling all sorts of monsters.

The action is overhead, pretty close to that of The Legend of Zelda. The graphics are decent and the sound & sound effects are as well (I liked them, anyway). There is a level up feature for those with the need to climb the ranks. And there is a fairly good bestiary with which to fight.

The real selling point of Fatal Labyrinth, though, is that it is random. There is no map to memorize. Each of the castle’s 30 levels are randomly generated once you begin playing. So is the placement of weapons and the effects of the scrolls, rings, potions, and canes. This gives the game a great deal of replayability; it will always be different, so you can play it several times over. It also gives you the chance to find a powerful weapon pretty quickly.

The real killing point of Fatal Labyrinth is the menu system. You will spend a lot of time on the menu screen, equipping and unequipping items. You will spend even more time discarding items. There are lots of items you can only carry so many, and you find a lot of the same thing, meaning you’ll spend a lot of time getting rid of stuff you picked up. This is my biggest grievance with the game. I wish it wouldn’t give you so much stuff and so much of the same stuff, or at least not make it so hard to get rid of.

There are a couple of oddities with this game as well. Since you never know what the rings, potions, canes, and scrolls do, you pretty much have to burn the first one of each color you find. That’s not so bad with the rings; you can take them off and keep them. But it means you waste whatever potion, cane, or scroll you had just to see what it will do. Also, even though the game generally plays like The Legend of Zelda, the fighting and moving is still turn based, meaning you often get whacked without being able to get away from your enemies. It also means that you sometimes have trouble lining up to attack your enemies; they move so many spaces while you move so many spaces, and it comes out like two knights on a chess board circling each other. Beyond that, you strike not by pushing a button but by pushing the d-pad toward your enemy. I got killed a lot before I figured that one out. And lastly, the name just isn’t memorable enough. I have lost this game so many times because I forgot what it was called, and because there are so many Genesis games that have all the same elements as this games (castles, swords, etc), I have always had a hard time finding it.

Oddities aside, though. It is a good game. Perhaps not a great one, but certainly an enjoyable one.

P.S. I just discovered that Fatal Labyrinth can be bought on Steam as both an individual game and a bundle of other Genesis games. Not the same as playing the real thing, but still a very good deal.

Gameplay Video

Doug

Doug is a child of the 80s who was raised in Ohio and is now living the life of oblivion in the bay area of California.

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2 thoughts on “Fatal Labyrinth

  1. Drahken says:

    I played fatal labyrinth on the sega channel back in the 90s, it’s good. There’s a very similar game for the game gear & the master system, but that one’s called dragon crystal.

    The term roguelike refers to games which are like the old DOS game “rogue”, and fatal labyrinth is about as close to rogue as you can get on a console. I first played rogue on my tandy coco3 & loved it. I continue to play rogue & roguelike games to this day. If you haven’t heard of rogue, you may have heard of nethack. Nethack is another roguelike game, with significantly greater complexity.
    The random dungeon generation, the rings/potions/etc, and other things are all hallmarks of a roguelike.

    The biggest difference between fatal labyrinth & most roguelikes is the graphics. Traditional roguelikes are purely ASCii.

    More conventional roguelikes are still being made to this very day, there’s even an annual competition to program a roguelike within one week (7 day roguelike). The roguelikes you find around the net these days are created by fans & most (if not all) are 100% free. Many have also had graphics added in the form of tilesets. These basically replace the ASCii characters with non-animated icons.

    As far as the randomly trying stuff to see what it does goes, the scrolls & potions are better than wearable items. The problem is that items are often cursed. When this happens with a wearable item like armor or rings, they can not be removed.
    A way around this is with scrolls of identify. When you discover one of these, it will let you safely identify any one item per such scroll.

  2. Drahken says:

    Also, if you want to try similar games on nintendo, try the “mystery dungeon” (“fushigi no dungeon”) games. Few, if any, are officially available in english, but many have been fan-translated & can be downloaded as complete roms or as translation patches for your existing roms. These ones different from the norm in that they have some form of overworld & multiple dungeons, but are otherwise very similar to fatal labyrinth.

    If you’re a pokemon fan, you may already be familiar with this series in the form of the pokemon dungeon games.

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