As I’ve mentioned in a past post, Wishbringer, programmed by Brian Moriarty (Trinity, Beyond Zork:The Coconut of Quendor) and released by Infocom in 1985 was the first interactive fiction title I purchased for my Commodore 64. It was an introductory level meant to hook young players and in my case it certainly did, soon after Wishbringer I was diving headlong into Zork!
In the game you take on the role of a young postal worker in the town of Festeron, charged to deliver an important letter to the local Magic shop. Though once tasked to help the kindly old woman who works there to find her cat, you find yourself whisked away to a nightmarish version of your beloved town, where everything is corrupted, called Witchville. Luckily you get your hands on the Wishbringer stone, and you learn that you have seven wishes at your disposal, assuming you have the right item with you to make them work. For example to see the future you must be wearing glasses when making the wish. Once a wish is cast…it is gone forever though, only can be used once per game. There were many situations in the title that allowed for a variety of ways to get out of them, and according to the Wiki you can make it through the entire game without using a single wish.
As always a big thanks to The Zork Library for the awesome scanned images below, including the Feelie, the Wishbringer stone, that I still have to this day.
Here are a few pages of the Legend of Wishbringer that was included to explain the creation of the Wishbringer stone!
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