Scholastic’s Microzine

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Microzine was published five times a year by Scholastic, Inc’s, Scholastic Wizware. It was a computer disc based magazine designed for children ages 10 and up. Each and every issue contained 4 programs and a 48-page printed manual that provided additional ideas for using some of the programs included. As a fan of the Choose Your Own Adventure type books I particularly liked the Twistaplot stories.

microzine


10 Responses to Scholastic’s Microzine

  1. vinvectrex says:

    I always wanted to try this, but at $25 an issue, it was just too pricey.

  2. mporcius says:

    I don’t recall this, but I was working in a book store in 1995 when “Go Digital Interactive Magazine” came out. It was a Playboy style magazine that came on CD-ROM that included soft core pornography.

    http://www.answers.com/topic/go-digital-interactive-magazine-vol-1-no-1

  3. HoppingFun says:

    I wrote some of the interactive adventure scripts for Microzine and Microzine Jr back in the 1980s, and loved the challenge. IF was new, different, heady, fun, and wide open territory at the time—the Wild West of publishing. My favorite script to research and write was Escape from Antcatraz. I love ants to this day!

  4. The Retroist says:

    @HoppingFun — If you do not mind me asking, how did you get onboard to write for Microzine?

  5. HoppingFun says:

    I worked as a reporter/editor on Electronic Learning and Teaching and Computers magazines back in the early 1980s, when PCs were really new and (to many people) scary to learn. I picked up some BASIC and Logo programming skills, which enabled me to write short programs for teachers—the kind that they type in, symbol for symbol, hoping not to make a mistake. In any case, by working full-time in educational computer, I was ahead of the tech curve. When Scholastic started up Microzine, there were very few writers (and I am primarily a writer) who understand interactive fiction. We were all pioneering the form back then, and my understanding of programming and computers gave me an edge. I wrote four scripts before the division folded (as many software ventures did back then). FUN!

  6. HoppingFun says:

    Ugh, typing too fast. “Understood” IF.

  7. wdalphin says:

    My father bought us a Microzine subscription when I was about 5 or 6. The one shown in that illustration, where they interviewed Robert McNaughton was the only one I can really remember. I went through that interview with him more than a dozen times. I also remember there was some sort of application that let you program drawings, telling the cursor where to move and then what color to paint, then turning it on and off so that as the cursor moved, the screen would be painted that color. I got really good at creating simple animations by painting something and then painting over it in such a ways as to make it look like it had moved. I loved that Microzine.

  8. Alex says:

    I loved Microzine when I was a kid! Loved playing with it on the Apple IIe.

  9. LilShortRib says:

    I always begged my mom to buy me something when we got the book order forms at school, and I was shocked when she agreed to buy me a Microzine floppy disk when I was in the fifth grade. I played one particular game on it all the time – I don’t remember the name of it, but I remember it was a command game where at the end you had to punch in coordinates to go through a castle and avoid a dragon. I let a friend borrow the disk, and he returned it to me without the disk jacket. Sadly, my Microzine disk no longer worked after that and I was heartbroken. If anybody remembers this game or even knows of the name of it, I’d love to have at least some information to see if I can ever find it anywhere…

  10. Earl Green says:

    I *still* have a bunch of Microzine floppies in my mighty box-o-flops. Good stuff. I remember they had an incredibly intuitive little paint program with one installment, which I spent ridiculous amounts of time messing with.

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